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Nikyy

13
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A member registered May 14, 2022 · View creator page →

Creator of

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I liked the presentation and the art style. And the gameplay ain't bad. Awesome stuff, you should be proud of yourself. Game development is never easy, especially when you must cram all the development time into 48 hours. I don't think the game is anything particularly creative (that's totally fine), and I personally didn't have that much of a blast playing it. I think that's mostly due to the following reasons: 1. Attacking and combat felt unresponsive. I know there are some particles, but I really missed some sort of health bar or indication that an enemy has a taken a hit. Maybe a flash on the enemy? I also really disliked how the enemies felt very static and lifeless. I think some knockback would be great for better responsivnes. 2.  I really missed sound effects. Many game developers dont take sound that seriously, especially during jams, but trust me, it completely dictates the level of immersion a player feels while playing a game. 3. UI. I was kind of confused about when I was about to die. I didn't immediately get the fact that 0 power means 0 health. I often found myself wanting to just go bonkers on enemies, but I just couldn't because I was afraid of what was about to happen to my health if I did. 
Other than that, it's still a pretty awesome game overall.  It's pretty amazing what you put together in just 48 hours. I wish you the best of luck in the future!

Hi! Thanks a lot for your feedback. Yes. The games are a little bit (or perhaps even a lot) messy.  The idea is rather simplistic and quite frankly a bit boring. I believe it is a start to our game dev journey, though (:. The dice not being randomized is a weird glitch or something. I don't really understand why, it works in the editor. And about the dice side think, I swear yo got we tried man, we tried, but we simoly couldn't  make it work! The 2nd mode is, i guess a needless, last minute addition. Thanks again for your feedback and have good one!

Hi! Thanks a lot for the feedback. Also thanks for all the links. Very helpful stuff. We appreciate it a lot! See you around and have a good day!

I know, I know. I just wanted to let you know that it definitely wasn't your fault (;

Hi! Thanks for playing our game. Also a very big thanks for leaving a review (: That is indeed quite a problem that we unfortunately did not have time to fix. Thanks again and cheers!

Hello! We really appreciate you playing our game and leaving some "crispy" feedback. Thanks a lot. We're glad you like it. Good day!

Hi! Thank you so much for your feedback. I believe that isn't an error at all. If the strength gets really high the dice just needs a buttload of time to fall back down. Thanks for playing and have a good one!

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Hi! Thanks for playing our game and most importantly, thanks for the feedback. It really helps a lot and we appreciate every bit of it.  And yes, I agree with you. The more we think about it, the more we regret not spending more time polishing/upgrading the Dice Attack.  Oh well, lesson learned for our next game jam. :D Have a good day, mate!

All right. Thanks anyway 😉

Hi! We're really thankful and appreciate your constructive criticism. Thank you so much for taking the time to write such info filled and long comment. About the pause menu to exit the mini-game, and I know it's no excuse for your frustration, we simply didn't have enough time to implement such a key feature, so a quite a decently sized mistake on our part. About the game not being run in the itch.io app: I would love you to explain to us how we can make it run on the app (if it's not too much trouble). Thanks in advance and have a good one!

Thanks a lot, mate! Have a good one!

Well, thanks a lot kind sir (: Me and my teammate are still quite newbie at the whole Unity thing but were getting some honest work done.  Your game is also rather amazing (; Very creative. With polishing and extra features it could totally be a great google app store game or maybe even a Steam game.

Yoo