I'm running into the exact same problem, noticed during preparations for the Godot Wild Jam 77.
$ butler --version v15.24.0, built on Dec 13 2024 @ 02:12:46, ref f1203f79c4b65ef2201e95ca81b6b02b7d37cb04
I'm very humbled, thank you!
I totally agree - I'm glad you appreciated the sound design, I was aiming to have it distract from what is inarguably simple (albeit challenging, probably unfairly so) gameplay.
My biggest fear was not making the pixel art up to snuff before the deadline - downscoping saved my day!
Again, thanks!
Haha, thank you! He also stays impossibly calm, which is very admirable.
There are a lot of things that could make the game a lot less stale, but it feels great to have the polish I managed to squeeze in be noticed.
As for the source code, it's anything but polished :) But hey, better a messy submission than a half-finished dead repo!
THANK YOU!
A battery system was something I was planning on initially. Picking up batteries would stop you dead in your tracks, forcing you to enter a generated WASD combination (theme!) to actually insert the battery and be on your way.
Due to my daytime job taking up more energy than anticipated, I had to downscope however. The (overly) subtle theme interpretation that currently is in place, was very much an afterthought, but hey, it sorta works at least!
Thanks, and likewise! :)
Yeah, there's very little direction - but exactly as you mentioned, it's just about surviving for as long as possible right now. I had to downscope pretty severely, which seems to be the usual curse of the game jam debutant, haha :D
As soon as the jam is concluded, I have some very much less arcade-y plans for this!