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Hi Tubby!

This one was certainly the most amazing looking and sound for mine!  Fully like a AA or AAA release in those aspects - I was blown away.

Unfortunately I couldn't get mouse or keyboard working properly, and I dont have a controller atm.  I did eventually figure out how to get the car to move with keyboard, but the camera angle was terrible and couldnt be changed.  Still - got to see a little of the track, and it was really nice.

Great looking car and physics, crowd, effects etc.  SO much potential!

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Hey Ninjapus. Thank you so much playing the game and leaving feedback. We do have other camera angles which can be accessed using a controller using the L1 and R1 or Page Up and Page Down on the keyboard . Is there any particular angle you would like to see? We currently have the default rear 3/4 view (which does need to be adjusted as you don't see the car properly at the beginning), a side view and a helicopter chase view. There is also a mode in the game where you can set your own camera angle by pressing F1 where you can then set whatever angle and zoom you like. I do appreciate that these features are not obvious. I will update the instructions now to explain these better.

There will be an update coming on Saturday after the voting has closed and we shall make sure the cameras are improved and that keyboard and mouse control is working properly. We will also be adding an in game guide to help the player get the most from the game. 

Thanks again for the feedback, much appreciated.


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Thanks Ninjapus for playing. Tony has updated the controls graphic for the camera key controls. Yeah the last minute rush we missed the default camera starting a bit far of target when the car is not moving, as you speed up though the camera does move to a better position. There are a fair few different camera views you can select with the Page Up/Down keys or trigger buttons on a pad. Or if you dont like any of those F1 will switch to a more traditional orbit/chase camera which you can position whereever you want.

The aim of the game was our take on a 2D Hill Climb game but with a bit more interesting visuals so the camera angle is a kind of hybrid between straight 2D side view and full 3d racing game camera.