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A jam submission

FlowerPowerView game page

For Pirate Jam 15: Arcade highscore platformer about feeding your flower with dead bug bodies
Submitted by nishathegamergirl — 31 minutes, 57 seconds before the deadline
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FlowerPower's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#6533.0003.000
Cleverness#7553.0003.000
Playability#8043.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Simple but fun game. Interesting take on the theme, but would love to see more incorporation of the alchemy aspect. I do understand your take, but it is a bit of a stretch. Gameplay is fun and engaging.
  • Game mechanics seems really interesting with time management. Although the game play needs a bit balancing it felt a bit too difficult at the beginning and took some time to get use to it. The shadow part in the theme was very well implemented, but alchemy was a bit lacking. Overall great job on the game.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
FlowerPower is a frantic arcade platform shooter about feeding your flower dead bug corpses.

Extra Notes
Thanks for this! I had so much fun! And thanks for the Google Drive Reminder :P

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Comments

Submitted(+1)

I had fun, but I must have been doing something wrong because my life keeps ticking down and I can't see anything that brings it back up?

Developer(+1)

thanks dude! to get health, you have to collect bug bodies and feed it to the flower, which will make life-replenishing seeds for you to eat. the game is very imbalanced so it's still hard to stay alive, but there ya go!

Submitted(+1)

I had my volume a bit too high, duck gave me a heart attack.

That was fun! Very challenging, but simple and fluid to just keep trying again. The theme interpretation may be a bit ‘abstract’, but I see it. Great job!

Developer

sorry about that haha! and thanks for the kind words! glad you had fun <3

Submitted(+1)

Cute little arcade game. The effects are satisfying and the game loop is a bit addictive, lol.

Developer

thanks so much! <3

Submitted(+1)

I did not expect the little bird to be packing so much heat! That's quite the gun sound effect 😂

It's a fun little arcade shooter. 

I'm not really sure how it fits into the themes of alchemy or shadows? There's also not much reason to leave the bottom floor and allow the enemies to come to you, there needs to be something that motivates the player to move from the bottom.

Developer(+1)

Thanks so much! Yeah Ducky's not messing around >:)

The "shadows" part is interpreted through the hatch that lets in the sunlight. In the shadows, the flower dies quicker, while the sunlight heals it. However, I didn't have time to balance the game/incentivize the player in a way that makes them have to shut and open the hatch - in its current state, the hatch can just be let open, so that was a bit of a dud.

As far as motivating players to traverse around - you're on point with that one as well. I wanted the seeds to shoot out and land on platforms all around the map so as to motivate vertical movement - but again, just didn't make time for that.

Learnt some good lessons, though. Thanks again for playing!