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nivada94

7
Posts
1
Following
A member registered Nov 14, 2023

Recent community posts

I would love to have a overhaul how the combat works, as a transformed creature. Example, you want whole party to be wolves now you have to grind all the mp down of whole party, till they all are in range, for the transformation attack. But what if we could, instead if we already have a party member transformed, them use the growl/defense down attacks on the own party, instead of only the enemies, that would also cause mp drain? Forcing your party to transform faster into all wolves?
If you did a simular thing for every monster, that could be fun.
You can even make it a toggle in the options menu, so that you could turn it off if you don't want that, especially if you are going to fight a boss, and you don't want a party member that was too low mp that got tfed into a flower to also affect the rest of party (since flowers only have area wide attacks)

Not yet, don't you know, that real game devs by removing that exploit would have caused 2 or 3 other bugs to pop up!

 

Like that! Smh doing your job too well! :P

- Fixed an exploit where you could use the examine self high donkey brain scene to escape other ending scenes


Aaw no more stumbling to escape endings :(

I wish there was a sandbox version with unlimited money.

So I could experiment freely more without having to worry about going bankrupt.

I wish there was a sandbox version with unlimited money.

Seems lik the settings for public vieuw of the game hasn't been set correctly since i can't see it.

Hey, in one of the escape endings you end up in a hospital, but you missed a golden opportunity there for a joke by calling it hawspital instead!


Heehee! heehaw! *covers mouth*