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Good game, some small ideas to improve it.

A topic by nivada94 created 24 days ago Views: 133 Replies: 2
Viewing posts 1 to 2

I liked playing this game, especially with the toughts system. But it was only just a tad bit short for me, over way too soon. Recently learned there was cut content originally planned for the game, where you could get endings. With one being you become the host. Which would be nice to have in future updates if it is still being worked upon. But I also think a great addition would be instead of having only tought bubbles pop up, when you unlock something have a different collored one, with general toughts which change depending on how far you are in the progression ! for example after you unlocked her where she says you are stuck on her and are just a silly cooch the blue one would show up then, on screen perma visible unless hidden via a option where if you click on it it cycles trough toughts for how far you are in that process since it is at start it could be things like...you:1) I am not a simple cooch... her: Ooh yes you are no escape for you! 2) But i remember a life before this one her : oh silly cooch this is your only life! 3) You can't tell my memories are false! her: are you sure you didn't get some of my daydreams stuck in you my cooch! (then repeat cycle)

The benefit is, with later updates you could always add in more blue toughtlines too, to have even more variaty in repeated lines and toughts. While not taking too much of your time away!

Developer(+1)

Thanks for playing the game!

Idle thoughts were a wishlist item for the jam, but I am working on making them a thing.

Honestly never thought of just having the thoughts be options to progress story paths, I'll try looking into it when I have time. The dialouge system actually used to do something similar, where you would need to click the thought bubble within a certain time or it would disappear, ending a conversation early and the host would say something different. I changed it to it's current behavior like the day before submission because it was hard to tell that you needed to click on them to actually do something. That, and it would be weird to have the host talking to you without unlocking having a host in case the player skipped the unlock.

Ignoring thoughts increased an acceptance counter and clicking on them increased a resistance counter, but neither are used for anything in the current version of the game.

That actually sounds intresting! 

Yeah I played this the day it released on the jam. The reason i came back to leave my feedback was cause i was playing sl a few days ago, and i heard from somebody in there when talking about pussy tf's, they wrote intresting pussy tf stories, and I replied to them linking this game which they might find intresting and then i heard from them you had so  much more planned originally that got cut cause of time restraints!


It was verry intresting to hear from the cut content and made me think of what could be intresting too glad to hear that idle toughts where part of the plan originally too! 


I will keep track of this game, in case there are more updates!


Also thanks for the reply!