Really lovely game, but I wish someone would explain to me how to solve the “lil circles” puzzle :( EDIT: Nevermind, I got it. Kinda misleading because you aren’t actually moving in circles but just touching all the marked tiles that make a circle.
Carmilla
Recent community posts
Well, I actually did it - I beat the game after many attempts (I think). I very much love the idea, but in its’ current state, the game is just barely playable, I am sorry to say. My main issues are the physics jank, which makes it easy to lose or destroy items and make the sleds unusable, and frustrations regarding ressource collection and crafting (collected raw materials would often not produce the ressources they are meant to contain and I never managed to produce a single shell). Also disappointed that the game doesn’t seem to have a proper ending yet; after launching the rocket, some spooky stuff happened, but then it goes dark permanently and it doesn’t appear like there’s anything left to do. Anyway, I hope you keep working on this game in the future, because I’d really like to see this idea properly realized.
Thanks for the quick response :) I guess I should’ve told you where I am at with my investigation, but I was wary of posting spoilers. I am playing on Curated and my results so far are:
- Wegener loves Faraday
- Darr was often visited by Faraday and Feyman
- Darr stole from Fleming, who stole from Faraday
- Fleming suspected Darr first, then Wegener
- Wegener was Faradays accomplice
Something is missing, but I can’t figure out what it is, despite experimenting more than I care to admit XD
As someone who enjoys playing Go I liked this little game, though I feel the pace is a little to frantic to allow for proper strategic play. Ironically, it seems to me the AI actually gets worse with increased difficulty - I lost a couple of times against Neophyte before I got the hang of it, had only very few losses against Adept and absolutely crushed Master on my first try. Couldn’t really find a use for the Aethergel; I thought it might be useful for defense, but the only thing I managed to achieve was consistently losing whenever I used it.
Interesting little game, but not in a playable state, I’m afraid. I managed get past several game-breaking glitches (game freezes, not being able to click/build on deposits etc.) until I got the 1000 units of the mineral and then … nothing. I keep mining, but nothing happens and the game doesn’t progress any further :(
I don’t know if the free version is a troll or simply badly programmed. I thought I got how it worked in the tutorial, but then in the actual game the numbers displayed seem totally random and I don’t know what to press even when I can tell the pitch is different. Also, the enemies close in way too fast from all directions so there is no way to survive for more than a few moments even if I could work out what button to press. So completely unplayable, whether by design or not.
A great little game, hope we will see more of you soon :)
One question though: I am unsure whether I got the bonus ending or not - is the bonus the small bit about Mya praying for her two friends who sacrificed themselves for her?
EDIT: Nevermind, I did a quick zero-prays run and that was indeed the bonus ending. It just seemed like such a natural progression of the scene that I wasn't sure whether it's an addendum or not.
Also saw your new project "Fallen Feather" - looking forward to it!
Doesn't seem like it. I am using BitDefender and I get notifications if the blocks something and haven't been getting any.
Also, out of curiousity I have copied msvcp140.dll from my Windows system folder into the game folder and now I am getting a different kind of error ( namely 0xc000007b ). Don't know if that helps, but I wanted to keep you posted.
EDIT: Hey again, I have good news! I was able to solve the problem and am running the game now : )
Had to copy msvcp140.dll and vcruntime140.dll into the game folder and now it runs fine - though I had to use the 32-bit versions (I am running Win 10 64bit). Maybe you compiled the demo on a 32bit system and that's why it won't run without a workaround?
I like the premise of the game and was intrigued enough by the mystery of the vanishing colonies to do a few runs, but so far haven't found more than three ruins before the game ends.
A couple of issues I'd like to point out:
- Map generation is too random - the exploration maps often generate with entire sections containing ressources unreachable by the player. Also, you sometime spawn right on top of a monster.
- Ressources too random - There's no way to tell what ressources a tile will contain and it's easy to get tons of some ressources, but almost none of others. Whether you can scratch together enough ressources or not is completely up to chance.
- Scan is useless - you can easily see what kind of tiles are beneath the greyed out areas without using scan. If scanning provided more useful information, like what kind of ressources you might find or what the general direction is for the next ruin, there would actually be reason to use it.
Also some game-breaking bugs like your vehicle floating off towards the edge of the map and beyond and no longer being able to move the next day. But I don't want to rag on these issues on Ludum Dare title - still needs to be fixed at some point, if you want people to fully enjoy your game.
Hope I wasn't being too negative, I really like your game and see real potential there, but it still needs polish.
Please don't take this as a complaint about how bad your game is, but a expression of caring :)
Great little game, well done! :) I always love finding video games which can be played by the visually impaired, which - sadly - is still a completely undeveloped field.
Only criticism I would raise, is that blindly navigating a maze is somewhat unintuitive when the walls have no thickness. I think maze where walls take as much space on the grid as the paths would be easier to "feel out".
I would absolutely recommend it, it's a science-fiction classic (Link). Though be warned that Stanislaw Lem is not light reading.
My computer is an 8 year old notebook with a Geforce GT 745M graphics chip - that's really low-spec, so I doubt you can really do much about it on your end. I managed to get the game running with a decent fps, so it's not too bad :)