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Noel K.

31
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A member registered May 22, 2020 · View creator page →

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Hello everyone,

I have been working with Unity for a long time working on various projects . I've learned a lot from that experience and would like to contribute to someone else's project. I also develop tools to make development easier. My projects mostly have a focus on combat and platforming. I've also I've started working with Godot recently and have learned a lot. I'd love to be able to help make development smoother for your project and make cool gameplay features.

If you have any quick questions, my email is nk.toptier.0@gmail.com. If you have a project proposal, I do have a discord: nkdevart

I'll leave my email right here: nk.toptier.0@gmail.com. I would prefer an email if you wanted to ask some quick questions to know more about the project.

Thank you for the suggestion

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Looking for someone who can help me test mechanics for a game I want to make. Due to the type of game I'm making, it's not gonna be super easy to test it all myself and find all the flaws.

This game is gonna be a top down 2D action game, but it's gonna be pretty small. The player uses simple attacks to damage the enemy and they are able to dodge and throw a projectile. If you've ever played a game like Hyper Light Drifter, it's sort of gonna be like that. It'll just be one boss fight though, as in the boss will be the only enemy.

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Hello itch.io community, I've been working on a game for a while now and to continue with my current plans to get mission 1 ready I am in need of some assistance. Before I continue, keep in mind that this is an UNPAID gig for right now. I have no budget and I won't be able to hire someone full time. Right now I have some assets that I need for the first level of the game. It won't be a lot of work just some things that would save me some time, which I can always use more of right now. 

nk.toptier.0@gmail.com - My email to contact me.

Working on a new ability for the dash mechanic.


I actually could use some help with the sfx for this game, you can email me at nk.toptier.0@gmail.com and we can talk about it more over email.

Now that the work for the features of the first chapter is completed, it should be ready soon.

Working on setting up consumable healing items for my game and non-consumable items that will be used for mainly storytelling purposes and giving specific information to the player. This is what I'm thinking of for the UI of this menu right now. Any suggestions or feedback is appreciated.


Showing off some progress where I'm redoing some recently finished, but disappointing attack animations. 4 attacks in the prototype on my page will be redone and might be in the demo for the first mission that I'm putting together.

Working on some of these upgraded attacks, and recreating an attack sequence. Probably going to work on configurable controls soon and working on the UX.

I'll just show this draft animation work for now.

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Hello GoldenEagle27,

I could use someone to help me test out my game and provide feedback. I'm currently working on a hack and slash game and so far I've mostly had to wait for bugs to appear at bad times. So any help with testing would be very much appreciated. You could send me an email at nk.toptier.0@gmail.com or get in touch with me on discord @ Noel K#0403.

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This game I am currently working on a first chapter or demo version of is called The Elite Society. 

https://noel-k.itch.io/transgression-combat-prototype


Small story synopsis:

The game is about a dystopian future society breaking down due to its flawed foundations. The main character is a test subject in some laboratory and has been given nanomachine powers so she can be tested on. The testers fail to contain their latest experiment and she is now a threat that can potentially undo everything the 'elites' have been working towards.


The gameplay:

You just hit things with the player characters weapon. You get some points for hitting enemies and you can use it to upgrade your attacks to stronger versions of themselves. These upgraded attacks aren't just stronger, they are new attack animations meant to represent the basic attacks, but go overboard. Still working on the setup for it though.

Here are some screenshots from the prototype version:



Also I have a server you could join if you are interested, i'll share things about my development process. Do you want to see how I'm making this or would you like to know more about the game, then come on in!

https://discord.gg/MyrDuT3Te9

Hello Clesak,

Thanks for your feedback on my game. Thank you for pointing out the issue with the enemies attacks. I'll fix there animations so that it's easier to tell where their attacks land and will probably start to add in some effects. Especially with the audio. I had disabled it for now because I was getting some annoying pop sounds, but I know how to fix it now.

As for the thing about the dodge, that was what I planned for. It's not a bug, I figured that the player should have a way to dodge any attacks if necessary. Previously the way to dodge was by using the dash, but since I decided to put that in the speed style I figured that I would need something that can allow you to avoid damage everytime. There is also a "block", but it is only meant to be used in certain scenarios because it really just reduces damage dealt to the player instead of blocking. If the issue with the dodge is that it is too easy to use or something and should require something more skill based, then I will look into that.

And lastly, yes I will be adding more attacks and new mechanics to the combat. I wanted to disable some of those things for now to get feedback on how the game feels.

Thanks for giving it a try.

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I've made a new update for the game I am working on. I list the changes in this devlog:

https://noel-k.itch.io/transgression-combat-prototype/devlog/255680/new-update

Basically, I made some animation tweaks and tweaks to enemy behavior. I also added a new animation.

Any feedback on this update would be greatly appreciated.

Hello,

I played your game and I think it works nicely as a game people could play in their spare time. I think the idea behind the core mechanics are solid. Great work! 

-As for the tutorials, it was good at letting me know how I could lose and how to play. However, I figured out how the rest of the mechanics work just by playing. This is good, as I feel it is pretty easy to pickup and play.

-As for the platforms this game should be on, I think it would work better on mobile or web.

I don't have much else to say, really. Anyways, it's a good game.

Noel K.

Hello Shifful Studio,

Thank for taking time to play the game, I'm glad you liked it.

As far the interns, that was an idea for what kind of attack they should do. I wanted them to tackle you, but I understand. While playing myself, I did not feel like their attacks were going to work out as intended. Also, the sniper was definitely supposed to run away. I didn't put it in this prototype, but I am going to give the player a projectile. I just wanted to see what it was like to fight them without a projectile. So far I've only gone off of my own experiences when designing and I didn't like having to chase the sniper down, but I didn't want to toss away the idea until getting some feedback because someone may find it interesting.

Completely agree with your suggestion about the points, that part will be tweaked later on to make it more of a challenge. As for the second question, I have thought of that and I'm not quite sure it will work out well. However, I'm playing this with a mouse and keyboard and that control scheme might work with a controller. So, I think I will add that functionality for the input for anyone who wants to play that way.

Yeah I didn't really specify it, but it just changes stats. You can think of the styles as giving you access to a set of passive skills and one active skill (kind of). A stands for attack. D stands for defense and S stands for Speed. Pretty simple, but I have found some interesting uses for it which still need to be properly balanced. In the future I will plan to add some indicators to let you when style abilities are in use. Also, did you have issues with the style animations playing correctly?

Thank you for the feedback, it's given me some things to think about.

Noel K.

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Hello,

I would like some feedback on combat prototype I put together with some assets I made. The game is supposed to be an action game where you engage in combat against enemies in a top-down perspective. Think of something similar to the game Hyper Light Drifter (although that game was not a source of inspiration for me). I'm mostly looking on feedback for how the game feels to play right now (such as movement, controls, and npc behavior). This can be played in a minute or two.

Thank you for reading.

https://noel-k.itch.io/transgression-combat-prototype

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Hello, Jaywo Quako. I just saw your post and I was wondering if you wouldn't mind helping me on an unpaid game I am working on. I am in a similar position as you, in that I trying to gain experience as well and learn more about game development. It would really be a great help to have someone to help me.

Email is nk.toptier.0@gmail.com

Pretty cool idea. I initially was very frustrated as I attempted to speedrun the game. If this was the intention, I would recommend putting a health bar or just number of times you can get hit before you die. Once I started to play more tactically however, it was really quite chill and nice to play. Add some more interesting level designs and maybe some thing to make moving across the map more even more interesting and polish it a bit more and this could totally be something pretty cool.

Personally I do not care for the concept. The frog is a bit unresponsive, like it takes a few extra frames for it to move. I appreciate the choice of questions you are asking when it comes to feedback, which leads me to assume that you actually do want to make something good or that you could at least feel proud of. So here is my suggestion.

I would suggest not worrying about details like car speed, and lane generation. As it is right now, the game is not all that interesting. In fact I am fairly certain there is a game on mobile like this. However, if you are willing to incorporate it into your game, you can incorporate these ideas into your game:

Maybe add some extra abilities that the player could utilize, you could let them choose between two abilities in the grass area between lanes. Abilities like, hoping over two lanes at once or being able to take a hit from a car. You could maybe do something to slow down time, maybe even jump over cars.

To summarize: The game feels pretty bare bones and needs something else to make it interesting.

I dont mind a game that easy to beat. It was still fun and has the potential to be even more fun. Nice work.

I like what you are going for with this game. While I dislike not having multiple attack options to play with, the way the jump works in combination with the main attack seemed to make up for it. Or at least it was able to keep me interested in playing around with it. Really good music and cute little artstyle. Id definitely check out an updated version of the game whenever that happens.

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There are visual glitches that show up when playing sometimes.

This is a neat game you have made. The flight pattern mechanic is pretty interesting. It would be nice to be able to tweak the failed flight patterns when you lose, rather than having to redo everything. Other than that, pretty cool game.