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Noempsie

6
Posts
2
Topics
A member registered Jul 17, 2017

Recent community posts

Will do.

Day one was all about learning the game mechanics. I started developing my workshop now. Lots of grinding and time sinks, but I like that :).

I like that nothing seems impossible, prices are reasonable, trips to the ruins feel rewarding, Combat isn't the best, but I don't think combat is the focal point of the game, so its adequate.

The Ruins are awesome. Don't know how many in-game days i wasted recharging stamina just so I can go back to the ruins and dig tunnels:)

2 bugs/issues i picked up on my second day:

- When i entered the abandoned ruins for the first time the game would crash, either as soon as I entered, or when I start my first scan. After i entered the ruins, game crashed, restarted game, entered ruins, game crashed, etc...This happen 4 or 5 times. Then I managed to enter the ruins, run a scan, and everything was fine after that, never crashed again.

-Some of the trees/rocks/plants cannot be targeted, i.e. the health bars don't show, and I can't interact with them.


Suggestion:

-Some sort of lock on system for the combat. I don't expect the combat to really be made easier, as it is quite easy already, but some sword swings send me past my target....just a bit annoying. Not so much a problem with the game, just my prefrence.

Thanks

Keep up the good work.

Good to know. Thanks

Only had about 3 hours play time so far, loving it so far. A surprisingly polished game for something in alpha stages.

Positives:

-Great looking game, even on lower graphics settings.

-Easy to pick up and get into.

-Addictive

-Love the crafting system


Negatives: (More like bug reports and suggestions)

-On one, and only one startup, the home screen stayed black, but i could hear the music playing, and after taking a guess where the continue game option was and blind clicking, got into the game and all was well. Even after restarting the game it did not do it again.

-I don't know if I just missed it, but i did not come across a fishing tutorial, and i'm just too stupid to figure it out myself. I get them hooked, but they keep getting away.

I've only played three hours, as i said earlier, but my first impressions are highly positive.

Looking forward to investing an unhealthy amount of my life in this game ;)

I like the ideas everyone had of an automated system, preferably that is designed and built in your workshop. The option can be added to upgrade other NPC farms to your groundbreaking automated farming design, for a price, of course.

Have only been playing 3 hours, loving it so far. 

The name plates can be handled with a check box in options to toggle them on or off.

I suggest creating individual boxes for NPC, hostiles, etc.