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Noone69

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A member registered Dec 29, 2017

Recent community posts

(1 edit)

Part 2 of 2

Full traceback:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\ast.py", line 823, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\python.py", line 1178, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\revertable.py", line 221, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Windows-10-10.0.19045 AMD64

Ren'Py 8.2.3.24061702

Monster Girl Dreams Alpha-v26.4b

Sat Sep  7 21:56:41 2024

[/code]

(1 edit)

I think I broke the game (level 175 and possibly 176).

Part 1 of 2, will reply to myself for the other parts.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Looking forward to more.

It's hard to see; in the small room with a ramp and forklift: raise the boxes to expose an area underneath the floors. Crouch down and along the walls somewhere, there is a ventilation shaft.

Episode 20 released on Subscribstar, and it will be released on itch in about a month.

I noticed you have two separate builds (Feb. 2024 and July 2024) for sale. Are you planning a seasonal pass (one big but reasonable purchase for current and future updates), or are we going to pay for every update?

I don't know if this is a bug or not. Vs a Dom Widow: got chastity caged, found the right key to unlock it, but I'm still caged and can't use cards and items.

Two things: 1 - I'm unable to get what I assume is the "milk farmer ending" (screenshot). This playthrough included a futa sorceress, a cursed general, and I kept choosing the "lovely" option.

2 - The handmaiden training keeps looping (Hire trainer, meet trainer, pick name/check training, and back to hire trainer), or (hire trainer, something else, hire trainer).

I got this while I assume is the rout to "Milk Farmer Ending." (includes futa sorceress)

I think Perverteer does 4 month intervals. So around August.

Looking forward to 1.0 on June 1st (hopefully). However, why do I get a feeling that there's going to be one last possible fight against Lust. For those who haven't played this game yet and don't want spoilers: stop reading now and don't click "view rest".






















I'm guessing since Mida mind conquered Lust in her own domain, she became the new Lust. I've only done high corruption playthroughs, so I could be wrong.

I'm unable to get the pregnant farmers, also it loops back to this option often.

Update?

Update?

I don't know if you know this, but you need to work on your "Support This Game" links. I wanted to make a small donation with the "Pay with card" option and all I got was a blank page.

Forgive the impatience, do you have a rough idea when the next update will be?

Forgive the impatience, but when will 9.7 be updated to itch?

Pleasure corruption sounds interesting. I'm also looking forward towards the story connected with this image.

Now I think its just happens when giving her enough money to changer her outfit.

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I'm getting a lot of "image not found" and errors in this update (downloaded from mega and had to refresh it multiple times).

Edit: I don't remember if I downloaded the full game, or just the patch. I tried starting over in season 1 and it was unplayable. I'm in the process of downloading the full game to see if that will solve my issue.

Edit 2: issue solved.

This happened during the breast expansion rout.

I'd like to complain about cliffhangers, but it also means you're doing something right.

In my opinion: real men stay for the story.

Is this also you?

https://dronocon.itch.io/new-antioch-r03-public-nsfw-adult-game

Maybe expand on Sorceress and tentacle monster route: corrupting the court/being corrupted.

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 I got this early into Ch. 4 (continuing from an old save).

(1 edit)

The full message (Error: <<include>>: passage "general asks" does not exist <<include $next>>)

I don't play this style of games very often; so I don't know if what I'm experiencing is a bug, or I'm just very unlucky with my playthroughs. After a few barbarian battles: I'm getting a lot of the general's training events (lighter armor vs stop training), to the point that its annoying. The following represents what my playthroughs have mostly been like: G = General, and N = Not General.

GG

GGNG

GGG

GGNNG

Again, I don't know if this is a bug, or I'm just whining like a bitch.

Sometimes using Aile's unique ability (take position) and then choosing a target, the game would freeze or semi freeze in combat. Most times I was able to escape when the combat semi freezes. Also, I apologize if I misspelled her name.

Yes, that is my issue. And I've only done manual saves.

I'm loading from my second playthrough, which I started a few days ago. I saved and took a day or two break from the game. The game updated during my break. Also, and I don't know if this is also a factor, I overwrite the same save slot that I used in my first playthrough.

I've encountered a save bug. I've started a new game (2nd playthrough) and saved; there was a update, and now I cannot save my progress. It does display the save date, but I'm back to where I saved before the update.

Demonophobia community · Created a new topic Unable to play

I'm stuck on "How much time has passed" And when I exit I get this message.



Do you have a rough idea of when the next update will be?

I started a new game in version 0.7.1b. I waited a few days, got the 0.7.1c update and continued with the same game.

When I start a new game (and sometimes I am drunk/buzzed) I forget to save and leave Daisy at the mansion. Again, Daisy's final quest triggers single turn mid-travel; and is stuck traveling after completing Raymond's Estate. 

Note: single turn = leaves mansion in the afternoon, Daisy's final quest triggers (while selected for traveling to destination), and arrive at destination in the evening.

I've encountered this bug/glitch before and forgot the work around: leave Daisy at home after receiving the letter to buy her; until she goes missing..