This is a very creative twist on a visual novel and I love how it's used in the last part. Really well done!
gardenfodder
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I like this concept! The beginning is a bit slow for my liking but when it speeds up I love climbing up the blocks to stay up top. The cat hats are cute as well!
Not sure of the purpose to the lives since it resets you back the beginning, maybe if it could let you continue a run as well as the score penalty?
- There was a glitch where the Game Over and the You Win would not cover the entire screen, so a bit of the level could be seen. Don't know if that was intentional but I felt like it wasn't.
- The You Win dialogue loops forever (also can't tell if intentional, but it doesn't loop when you lose).
- You're able to shoot through locked gates.
- There's a level where the creatures in your inventory overlaps the lowest part of the level. It may confuse people.
I've managed to beat the game with all animals collected and no sacrifices!
Teleporting grenades, once you get the hang of it, is really satisfying to use. Being able to telefrag enemies with it is also very cool. However, not being able to cancel an existing grenade can be troublesome. Especially if the shot misses and needing to start from the bottom of the level again. Despite having so many creatures in my inventory, I never felt I had the need to use it. Perhaps the game was too easy, or there was no major incentive to use them.
Aside from some other minor glitches/bugs, the game is quite nice.