This game is awesome
Nopy
Creator of
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Impressive for the short time you spent on it. Very satisfying to look at. Good use of colors and nice effects. It's like a painting where all the saturation and light is focused on the food.
There's this semi-dogmatic design rule about how "enemies must stand out from the background". In this case I rather like that the enemies are part of the dark hostile background. It would be something different if they were as colorful and shiny as the fruits (and they're still easy enough to see for anyone who is used to play gameboy).
This turned out really well. Many jam games have interesting and unique gameplay ideas, but then fall short on execution. This on the other hand has a pretty simple design, but then executes it really well. The result is a coherent and complete experience, with fun usage of the theme, nice (as nice as looking at puke, poop and intestines get) graphics, suitable audio. I learned what I needed to do quickly and after that there were never any confusion, just pure gaming bliss. The difficulty was just right.
Well done!
"Guys, you dropped the ball on this Jam"
No, we picked the ball up. Since no one else was going to. And what do we get? xD
I can understand your frustration if you missed this, since I waited a looong time for #4 to happen, but It seemed like it never would (it's been on hiatus for a very long time ) so I took things into my own hands.
This jam was spontaneous, we started it only about 1 week after we decided to do it in the Discord, and we (I) didn't have time to advertise it for months and months ahead on every social media platform. Still, over 40 people joined, so evidently quite a lot of people wanted to make games, including myself, so I already count it as a success.
Let's aim higher with #5, and please help us out with that that (pm me on discord). (And let's not wait for two years to hold the next "happening every quarter"-jam).
How to demake Alone in the Dark, in Pico-8 https://www.lexaloffle.com/bbs/?tid=3804