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(+3)

Really enjoyed playing (and I don't usually like virtual card games). Cool procedural narration generator.

What I missed the most gameplaywise, is knowing climbers stats, as was said by others.

What would benefit game most for me is adding some personality to those pesky climbers. Different stats and perks. Maybe ones using sunscreen, and sun doesn;'t bur them. Another has sheatrs with him, and vines do not hurt him, another is fat, so wind wont set him back, his allergic to vines though.

Nowing little more about those climbers would make setting them back even more enjoyable.

(+1)

There actually already are different climbers. At one point they had different sprites, too... and then they didn't xD. Another casualty of the crunch, it would seem! A lot of things seem to have vanished in the last hour or so of hard crunching, probably some kind of merge conflict issue, who knows! Point is, we agree, and the infrastructure is already in place for that. Cool suggestions, thanks!

"Knowing little more about those climbers would make setting them back even more enjoyable."
That made me think, what if we gave a little bit more of backstory to the climbers?
"This is Barry, Barry has two kids who loves very dearly, but since the divorce he hasn't been able to see them as much. His ex-wife despises him because he is unable to comunicate his problems and solves all of them with alcohol. Barry is climbing the mountain for his children, he wants to make them proud and have something to talk about with them."

Would you push Barry away from his goal? Will you make his life in this cruel world more hellish than what it already is? Is the relic more important than the lives it has taken?

Something worth thinking about