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North Star

12
Posts
4
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A member registered Nov 04, 2022 · View creator page →

Creator of

Recent community posts

You were right! The executable ran much better.

A surprisingly involved game with lots of funny dialogue. Feels like a game I could play ten times over and have a completely different experience. I wish Beeg Yoshi well in his stock trading ventures!

This game strikes me as being very slick! Slick presentation! Slick controls!! Slick music!!! The only non-slick thing about this game is the gameplay... which is tight! (This is good) congrats on putting together this radical game slicksters!

A very exhilarating game, though I'm unsure what the point of the boxes is for... The momentum mechanic is very intuitive and the level has plenty of tricky shortcuts as you descend the mountain. This team did awesome!

Conceptually, this game is really awesome. Reminds me of Omega Boost on the PS1 with you going down the chute and all. The button for the missiles seems oddly place though. I was using them all the time, but the movement controls block my right hand from mashing. I kinda wish that the missiles where the main method of attacking, as the pea shooter didn't feel all that good to use. Otherwise, great game and awesome explosion effects as well!

This game is super rad. Very good conveyance of mechanics with how the blocks looks. Without any text I was able to fully grasp function of each special block. Overall, the presentation is top notch. Clearly you guys are real pros!

This game is rad, especially the title screen. The game froze a bunch of times while playing (maybe has something to do with the particle effects) but still had a fun time regardless. This game has a really good sense of risk and reward. The weight of the Mega Fist was also really satisfying to throw around. Awesome job!

A very sweet game. I was a bit scared at first because of the music and the disappearing items, I thought there was some sort of monster that I had to avoid! I'm not sure how this is a puzzle game though... You can keep your flashlight on and just run through the house without a care. However, I know from experience that developing in MonoGame can be tough, so be proud that you were able to create such a complete experience. Awesome job!

This game is very slick, though the power theming is a bit thin. I think a slightly simplified control scheme would be all you need for this game to go to the next level. (Having to aim your parries doesn't seem to add much to the gameplay) The presentation is top notch though, from the menu animation to the sprites.

This is a really good lookin' game! This is some all-star presentation. The mechanics are a bit tricky to get a handle on at the start though. It wasn't immediately clear that I was supped to keep rhythm and its easy to lose track of the energy bar. Maybe a brief tutorial screen could've helped. Great stuff though

Glad to see a submission that doesn't require me to download anything. Makes this game feel like a flash game from Newgrounds that I'd boot up in class instead of doing my English paper. While the play space is a bit small (especially vertically) and the marble ought to be placed and changed with a single click and hold, I really like the relaxed atmosphere of this game. The different rock powers are really fun to use too!

I'm doubtful of the spellcasting potential of this frog, but there is no doubt about his power. No ordinary amphibian could consume a fly of that scale. Very chill game, although I think it could do with a healthy dose of sound effects. When I shrunk after licking the giant fly, I thought I did something wrong and had to eat the flies all over again!