This is the game I enjoyed most from this year's jam. I actually spent quite a bit of time on this. I love the art on the robots and weapons and the mechanics really resonate with me. I think the lower difficulty is also a good fit for a casual Jingle Jam game. Like you said in an earlier comment, when it comes to balance there are some clear winners but I think that is to be expected from a Game Jam game with any depth. I love watching my little team cruise over the plane with lethal efficiency.
The game could be even better with a way to speed up time significantly, with support for long instructions (being able to scroll the instructions screen), by not looping over inactive code paths (if a statement is not true the whole subtree should be skipped). A downside for me in the current state is that simple one-weapon builds and a minimized instruction set seem to lead to optimal damage output. I would have liked to instead be rewarded for spending time crafting an overly complex behaviour. This would also keep analyzing the robots' performance during the level interesting for a longer period of time. But you guys did an amazing job building an engaging game in such a short timeframe!
NotABlueWhale
Recent community posts
This game has a nice, coherent artistic style and some actually solid gameplay.
The game seems to end fairly abruptly though. I'm not sure if I'm missing something but in the end I always run out of presents and don't get any more, despite hitting every single present. People keep dropping down but I have no presents to give them, so that's a sudden game over.
Edit: I take that back. Sometimes you need to dodge people while waiting for presents but thanks to the santa hat power-up it seems entirely possible to keep going for a good while.
Quite a short but enjoyable little game that highlights the fact that quality artwork takes a while to make. I especially loved the art but the game also seemed functionally sound.
Quick remark: You might want to explain to the user that he needs to press space to advance the dialogue. For a second I thought the game had just immediately crashed when I saw the empty dialogue box when starting inside the van.