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A jam submission

Debug DangerView game page

Equip and program a team of robots fighting to defeat the evil techno-spiders!
Submitted by Freezelance — 1 day, 2 hours before the deadline
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Debug Danger's itch.io page

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Comments

(1 edit)

This is the game I enjoyed most from this year's jam. I actually spent quite a bit of time on this. I love the art on the robots and weapons and the mechanics really resonate with me. I think the lower difficulty is also a good fit for a casual Jingle Jam game. Like you said in an earlier comment, when it comes to balance there are some clear winners but I think that is to be expected from a Game Jam game with any depth. I love watching my little team cruise over the plane with lethal efficiency.
The game could be even better with a way to speed up time significantly, with support for long instructions (being able to scroll the instructions screen), by not looping over inactive code paths (if a statement is not true the whole subtree should be skipped). A downside for me in the current state is that simple one-weapon builds and a minimized instruction set seem to lead to optimal damage output. I would have liked to instead be rewarded for spending time crafting an overly complex behaviour. This would also keep analyzing the robots' performance during the level interesting for a longer period of time. But you guys did an amazing job building an engaging game in such a short timeframe!

Submitted

I killed so many zergs! To be honest this was addictive! It was great to see how Robots listened to my commands, but mostly I was focusing on the upgrades like guns. So half of the game I wasn't tweaking commands. I would love to see more enemies or something that would make me feel stress about my robots. Thanks for making this, I have no idea how did you manage to code something like this. Cool!

Submitted

Awesome concept! I struggled a bit to understand how things worked at first, so my early game decisions messed me up in the long run, but the idea is great! It does feel a bit too restrictive to earn only one thing per round, and difficulty seems to rise quicker than what's earned can provide as an upgrade, especially reaching around above level 10. Otherwise, this is an awesome project that I'd love to see expanded further! Great job!

Developer(+1)

Thank you for the kind words and the feedback! I too feel that this has potential, though balancing has proven very hard. But I want to keep working on it, and even more so after I read your comment <3