Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nubberino

4
Posts
A member registered 90 days ago

Creator of

Recent community posts

I love the idea but the spice thing kinda needs work because its pretty difficult to differentiate between what some of the spices(usually the powdered spices one) do to the weapon, i think a great way to improve the weapon already pre set instead of having to get it at the start of each cycle (might also fix the "changing weapon in main menu at launch crash") then adding things on top of the already pre set weapon to make it stronger.

The execution of everything is not bad,the controls are good, the "moving up and down" is easily detectable, and the hitbox are not too janky (though the funny thing about the attacks i think it has a "ranged" hurtbox rather than "melee")


overall its not bad, i think the scope needs to be smaller tbh this could be a great game if there are simpler stats to upgrade like only having atk, def and spd and some actually visible upgrades

Its a pretty cool game! love the mechanic of the shadows "dragging" you to the darkness instead of just dealing contact damage. the attack is also pretty unique, but i think it could be better if the spell just stays on you for a brief moment instead of aiming with directional movement.


overall its a cute and great game!

Platformer X vampire survivors is pretty unique and pretty fun! though there are some problems with the inputs. idk if its my PC/browser causing it, but there is a noticeable input lag on movement inputs specifically the shooting and "beast mode" mouse controls is fine.

for the game itself, it starts out a bit too slow because the health scaling is a bit too much to handle early and a bit too easy late(even without +basic attack damage) and some of the upgrades are a bit lackluster so it really depends on RNG if the game will be fun and engaging or boring and grindy

overall its pretty nice!

Great game! i love invisible platform and wall mechanics. the jumps and air control are pretty smooth, although falling air control is super sluggish.


the 2nd level is bugged out when you fail, and i can't continue and i cracked up when at the beginning cutscene, the main character shows up reversed on the top part of the screen.


its amazing work for a solo dev, keep it up!