Thanks a bunch! It's really motivating actually having someone play the game and even more so that you enjoy it :)
Nullsson
Creator of
Recent community posts
I like the update a lot!
The intro that you added helps a great deal when it comes to understanding the game. The first time I played it during the jam it was hard but now the game was really easy to grasp.
You fixed a lot of bugs which is nice, I love how the game feels smooth now and I like that you added the roguelike features like the fog of war as it makes the game more interesting.
I think you can play around a bit with the difficulty as I didn't feel like it was that difficult now, my mana never ran out and I could just take my time around the level. I have no roguelike experience before this so I don't know how other games do it.
Other than that you can add more content, more levels, or perhaps you unlock new spells over time?
Cool game, I enjoyed it!
I like how responsive the game feels and how the synergy between assets and game fits so well. It took me a few tries before I understood that it was fine to touch the red squares and after that, the game became easier. I managed to get stuck during some jumps which just needs to happen once for your run to be over.
I think the game is really solid, with good presentation and execution. Well done!
Thanks for the thorough review and I'm happy you liked it!
I know the game lacks a bit of balancing but as you say the 3 hour period is very limiting. I think it would make the game fairer if I would randomly generate some of the programming problems or at least randomize the order. For this jam, I made them all by hand and just play them in sequence. If I ever decide to bring this concept into something more complete I will take your feedback with me.
Once again thank you very much!
Right now it is still a closed source engine but I plan on making it available here on itch.io sometime soon!
Yeah making your engine is difficult and you have to set aside a lot of time before you can reap the benefits. I'd recommend developing one subsystem at a time to not get overwhelmed, If you ever get stuck or have questions I'd be happy to lend a hand!
I enjoyed it, I think the graphics look interesting, the concept of having three different spells makes it interesting and gives it kind of a puzzle feel which I enjoy.
The game ran well, I also think it's cool that you release the source for others to see and learn.
Great job for being the first time using your engine!
Thank you for the kind words!
I have seen Exapunks before but never tried it myself.
Making a full game based on programming seems like a very cool idea and something that you can experiment a lot with. Something that inspired me with that type of game is that you have a lot of algorithms that you could turn into interesting puzzles that will produce the eureka feeling once you see the connection.