Thank you Linku!
You hit spot on on the art style issue. We had to compromise on the scale of the UI for legibility's sake. If we were coherent with the main screen scale, we would have been left with a letter with a 2-pixel height
About the bug, were are trying to see what we can do.
We also thank the recommendation on the balancing of the gameplay, we will consider those, thanks!
nunobaptista57
Creator of
Recent community posts
I think this game is an impressive achievement to accomplish in just one week!
3D is really hard!
Overall, I like the game's aesthetic and concept, though the gameplay felt a little unbalanced. The game does not naturally scale up, not introducing different mobs as you play and just throwing everything from the get-go. This, in turn, makes it very challenging from the start. As others already said, there are some minor bugs - I managed to clip through the wall and fall out of the word - but my biggest concern was the walkable space inside the rooms, it felt a little too cramped. This is a major concern when you have a shooter.
I am saying this because I believe this game is already good, and with some improvements, it can become great!
Keep going!
Thank you!! jakelaux
I agree with your comments. We did some concept art for more gremlins but there wasn't time to implement it during the jam. We may start on that if we chose to continue the project. About the second comment, we could implement a pause menu with the commands hidden somewhere inside it.