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nunobaptista57

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A member registered Oct 31, 2021 · View creator page →

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Thank you Linku! 
You hit spot on on the art style issue. We had to compromise on the scale of the UI for legibility's sake. If we were coherent with the main screen scale, we would have been left with a letter with a 2-pixel height
smiling face with open mouth and cold sweat" Emoji - Download for free –  Iconduck
About the bug, were are trying to see what we can do.
We also thank the recommendation on the balancing of the gameplay, we will consider those, thanks!

Thank you for your feedback! We have noticed since the release of the game that the bug of the character getting stuck keeps happening, usually after getting too many mining upgrades. I will relay the suggestions to the programmers. Once again, thank you!

I'm sorry I don't think I made myself clear. I am not saying that you need new enemies, thought that would also be great, what I meant was that the characters could evolve like Pokemons

I like the overall vibe U were going with.
The Concept is Hilarius and the sound is comical. Simple concept, and a nice delivery.
The Art assets just felt like they didn't match that well with each other. Maybe having one coherent Art Style would sell it much more

I love the concept and the art style of this game!
For me, the upgrade pricing feels a little too quick. From 50 to 250 is a lot without an auto clicker

I liked the idea of the game. The background was incredible. But the gameplay felt a little small. Maybe I would add more progression and more upgrades. Also, why buy more enemies?  Mechanic wise I understand, but in lore, it sounds a little counter-intuitive.

Incredible idea, nice mechanics, good Sync!

it is a beautiful temple run. Gorgeous graphics, nice sound effects, simple but efficient design. The only criticism I can make is that the stalagmites don't stand up enough from the background columns.

I really like the concept!


the moment I clip through the walls

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I think this game is an impressive achievement to accomplish in just one week!
3D is really hard!


Overall, I like the game's aesthetic and concept, though the gameplay felt a little unbalanced. The game does not naturally scale up, not introducing different mobs as you play and just throwing everything from the get-go. This, in turn, makes it very challenging from the start. As others already said, there are some minor bugs - I managed to clip through the wall and fall out of the word - but my biggest concern was the walkable space inside the rooms, it felt a little too cramped. This is a major concern when you have a shooter.

I am saying this because I believe this game is already good, and with some improvements, it can become great!

Keep going!

I really enjoy the puzzle mechanics and the aesthetics of the toon shader. overall, great game!

I just have some minor bugs to report, like falling from a bridge-like section into the light or going out of the shadow when rotating the camera angle.

great work! keep going!

Incredible!
Did you make it in one week? The UI is spot on and the gameplay with abilities that increase the reach the player has in each turn is great. And all, without speaking that this is a 3D game!

I really like the aesthetic and the creatures design

Thanks!
Could you specify where you were left confused - so that we could improve on that?

Thank you!! jakelaux
I agree with your comments. We did some concept art for more gremlins but there wasn't time to implement it during the jam. We may start on that if we chose to continue the project. About the second comment, we could implement a pause menu with the commands hidden somewhere inside it.