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NVM I don't want to be678

16
Posts
125
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A member registered Mar 20, 2021

Recent community posts

Is using an old save going to cause errors in the game? I have one just past the yeti from version 1.1

In really excited for this game, but want to try a demo before making a purchase. Is there one available?

After the update, I've noticed the game crashes out on android a lot. Especially in the minefields if you eat a mine while having powerups. 

Also could we get an option to toggle the buoyancy/ movement of the character? 

That being said, this game is great! Thank you so much for making it and following through on updates. 

I got it and I really like it! My only gripe is that it gets really hard to dodge at the larger sizes. Also the hitbox for the mermaid and the sharks don't match. And though the music is good, I could use a mute switch. 

Looking forward to see what you do with this game! 

If we buy the game, are the updates free afterward?

looks cool

steam takes care of all that, charge like one month's worth of patreon and you're good

Love the game and hope it continues!

jail, down, up, and left screenwise

smaller minions to fight the hero that get leveled up through sending them to nuume?

any info on the gameplay or videos would be nice

Does the protagonist have to be male?

I Love the concept of this game! Is there any chance you'll release updates from here on?

 Thank you, I guess I'm still learning how to read. I will say that the clickable bonuses are wayyyy too fast. Could you extend the window/make them more common in the next update?

Is there a method to download the new version and keep your old save? There's a lot of grind in this game.

I like the concept. Still good ol vale city fighting.

Pain in the ass to re-level up your fighters every time.

Also, the enemy food budget is way too much, seemingly infinite at times. The player budget needs more leeway for flexibility and fast leveling.

The scanning doesn't  work, health bars and basics info on characters like belly or butt focus would be very helpful.

There also needs to be an auto fail when you can't do any moves, or moves that don't require food to get around it? Maybe have the audience throw food into the arena for the fighters?

Weird to play this game without story or permanent progression. Gaining capacity and shape over time with a finite time limit really added to the allure and tension to the game. 


The artwork is great! The sounds too, though some of the drink animations are long and a little obnoxious.