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(+1)

I like the concept. Still good ol vale city fighting.

Pain in the ass to re-level up your fighters every time.

Also, the enemy food budget is way too much, seemingly infinite at times. The player budget needs more leeway for flexibility and fast leveling.

The scanning doesn't  work, health bars and basics info on characters like belly or butt focus would be very helpful.

There also needs to be an auto fail when you can't do any moves, or moves that don't require food to get around it? Maybe have the audience throw food into the arena for the fighters?

Weird to play this game without story or permanent progression. Gaining capacity and shape over time with a finite time limit really added to the allure and tension to the game. 


The artwork is great! The sounds too, though some of the drink animations are long and a little obnoxious.

Scanning does work. Try moving your mouse cursor over enemies or your own health bars to get more info about that character.