Fun, innovative game with beatable levels! I was able to finish the game and I enjoyed the experience. Great job!
oakdays
Creator of
Recent community posts
It was hard to make progress in the game, I took a long time to figure out that pressing F takes me out of the house in the beginning, the one with the letters. I believe a basic tutorial would benefit this game a bunch since it looks like it has a lot to tell the player.
I failed to understand the connection to the theme, I couldn't play enough to understand it. It must have been quite a lot of work though to draw so much art to the game, so props for that! Also, props for making the game bilingual.
It is a good puzzle game that does a good job of onboarding the player. I think it either doesn't match the theme or I failed to understand the connection. It tries to introduce some sort of narrative but I failed to get it.
Design-wise, it must have been quite a lot of work to come up with the challenges of this game and to get it done - if there was a game design category, I'd rate it highly. Also, the game worked well on my phone, I played it and experienced no bugs or UX issues.
It is good that you published your game and that it has multiplayer. However, I didn't really play the game since it requires multiplayer setup with others and etc, so I played alone which I believe is not the way you envisioned the game to be played.
I don't think it matches the theme of the jam and although I like that it is inspired by Soldat (amazing game), it is quite lacking in all aspects of the rating. Props for sharing it with the community and participating in the jam and I'm looking forward to your next games!