It is good that you published your game and that it has multiplayer. However, I didn't really play the game since it requires multiplayer setup with others and etc, so I played alone which I believe is not the way you envisioned the game to be played.
I don't think it matches the theme of the jam and although I like that it is inspired by Soldat (amazing game), it is quite lacking in all aspects of the rating. Props for sharing it with the community and participating in the jam and I'm looking forward to your next games!
Ambitious to make a multiplayer game for a jam, and with destructible terrain no less! An impressive effort to get all that working. I do fail to see how it really addresses the theme, but you've got a pretty solid base for a 2D shooter here. It really just needs something to make it stand out a bit more thematically or mechanically.
Yeah I had an idea to go for something else, but I decided it was too late to change the core concept by that time. The idea leaned towards 1000 ammo, no killing each other but instead painting the terrain with color, while under a timer and hazards.
Comments
Anyone else facing issues downloading this for windows?
I cannot find people to play this with at this time, so I refrain from rating.
It is good that you published your game and that it has multiplayer. However, I didn't really play the game since it requires multiplayer setup with others and etc, so I played alone which I believe is not the way you envisioned the game to be played.
I don't think it matches the theme of the jam and although I like that it is inspired by Soldat (amazing game), it is quite lacking in all aspects of the rating. Props for sharing it with the community and participating in the jam and I'm looking forward to your next games!
Ambitious to make a multiplayer game for a jam, and with destructible terrain no less! An impressive effort to get all that working. I do fail to see how it really addresses the theme, but you've got a pretty solid base for a 2D shooter here. It really just needs something to make it stand out a bit more thematically or mechanically.
Yeah I had an idea to go for something else, but I decided it was too late to change the core concept by that time. The idea leaned towards 1000 ammo, no killing each other but instead painting the terrain with color, while under a timer and hazards.