I think my que of games were just filled with bangers because this was great and I have to say one of the most fun to play. I found myself actually really enjoying the climb once I got a fill for how far the player is launched. The moving windows were dirty :-P. I got to floor 7.
OakTheWise
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The scaling element was cool I like the challenge of moving the the boxes and having the scale. I did notice that when played in the browser the camera crept higher to the point it was unplayable and I couldn't see my character. I was then able to keep playing once I full screened it though. I also soft locked the game by accidentally dropping the create inside of a column so that I couldn't shoot it. The last thing that I had trouble with was figuring out that I needed to press the 'E' key before I shot each time to get the scaling to work. I thought it was a toggle in the beginning. But I loved the style and like I said the idea was really cool. Great job!
Hey, I liked the idea. I always enjoy some balancing and stacking games. The art is clean and the UI looks great. I do have to mention that the UI does tend to get crowded or go off screen for me. For example Play and quit were overlapping and it was hard to click them. Also, I couldn't find the main menu button to restart the game until I full screened. Overall though I would say great job. I liked the little popups sliding out to guide me on how I should build.
The concept is interesting.
Issues for me:
- When working with keyboard inputs that are absolutes, maybe a snapping system would have been nice. I found that more often than not I could not line up the pipes to not hit the birds. Snapping to pre defined areas I think would have made this a much smoother experience
- I have an ultra wide screen which means that the ratio for this game cut off a lot of the UI
- I could not find a way to exit the game so I had to press alt+f4
I saw other people mentioning the controls. While they are not bad and can help with quick changes in direction. I did find myself killing the frogs myself more than the traffic due to my intuition of how the car is going to move butted up against the control scheme. This fight of intuition vs reality is what was causing me a feeling of frustration.
I like the idea though and the art was on point. Everything else seemed smooth.