Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OakTheWise

12
Posts
A member registered Jul 10, 2023

Recent community posts

I think my que of games were just filled with bangers because this was great and I have to say one of the most fun to play. I found myself actually really enjoying the climb once I got a fill for how far the player is launched. The moving windows were dirty :-P. I got to floor 7. 

DANG! This game was good... it was really solid, the puzzles were fun the mechanics felt great and the art style was cute. This is certainly the number 1 game I have played for the jam so far.

This game was great! Really brought me back to my cookie clicker days. Great job! loved the vibe. Not gonna lie though I totally setup my mouse's turbo mode to save my poor clicky finger lol. Had fun, no notes. 

(1 edit)

Yo! This game was great! When I rotated the tree for the first time I was like WAHHH!! It took me a bit to get the hang of it but after I did I found the game play enjoyable. Also bonus point for the team name lol. No notes. (max height 81)

The scaling element was cool I like the challenge of moving the the boxes and having the scale. I did notice that when played in the browser the camera crept higher to the point it was unplayable and I couldn't see my character. I was then able to keep playing once I full screened it though. I also soft locked the game by accidentally dropping the create inside of a column so that I couldn't shoot it. The last thing that I had trouble with was figuring out that I needed to press the 'E' key before I shot each time to get the scaling to work. I thought it was a toggle in the beginning.  But I loved the style and like I said the idea was really cool. Great job! 

I enjoyed the grabbling hook mechanic. And when I got into the first elevator. I was like... "no they didn't" and got a good chuckle. 

Hey, I liked the idea. I always enjoy some balancing and stacking games. The art is clean and the UI looks great. I do have to mention that the UI does tend to get crowded or go off screen for me. For example Play and quit were overlapping and it was hard to click them. Also, I couldn't find the main menu button to restart the game until I full screened. Overall though I would say great job. I liked the little popups sliding out to guide me on how I should build. 

I like the concept but the game as the other commenter felt a little slow. I think the ball ate away at the bottom a little too uniformly (leaving me to be able to just hide in the top left/right corner). I see that this could have great potential as an idle game though.  

This game seems really polished, the controls work well and the game play is enjoyable. I didn't realize I could click and open the folders until I got hit after checking things on the surface level... Sneaky sneaky. 
Great submission. It has been the best in my queue so far.

The concept is interesting.

Issues for me:
- When working with keyboard inputs that are absolutes, maybe a snapping system would have been nice. I found that more often than not I could not line up the pipes to not hit the birds. Snapping to pre defined areas I think would have made this a much smoother experience
- I have an ultra wide screen which means that the ratio for this game cut off a lot of the UI
- I could not find a way to exit the game so I had to press alt+f4

I got some baba is you vibes from playing the game (which is a puzzle game I quite enjoy), so that alone made this a fun game for me. Good job on the puzzles.  

I saw other people mentioning the controls. While they are not bad and can help with quick changes in direction. I did find myself killing the frogs myself  more than the traffic due to my intuition of how the car is going to move butted up against the control scheme. This fight of intuition vs reality is what was causing me a feeling of frustration. 

I like the idea though and the art was on point. Everything else seemed smooth.