If there was some sort of radar(maybe arrows on the edge of the screen) pointing towards enemies and maybe just a little bit more... stuff, then it would've been sort of game i would play on mobile if i am bored.
oAsAo
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It is a very nice Stanley Parable sort of game(i got the key, just not the lock - maybe i will return and try to complete(?) it)
Sometimes narrator doesn't quite respond to what's going on.
Also chose 1234 first
To explain the bug: you don't have jump or gravity in your game, so you would think that your y coordinate is fixed, but actually collisions can still change it.
This game is incredibly slow! Moving in the right direction in this game is quite an achivement. It's also funny that to get more movement stones on the board you would free the space up by doing random actions. Luckily enemies do seem to have just as much problems with actually performing any sort of actions.
Also because of how much time you need to complete just a couple levels the music feels repetitive.
I think it would've been maybe nice to have ability to collect everything in a room if there are no enemies left. And maybe to shortcut to not a door you are looking at, but to any door.
Also i don't think there is a way to exit the game so thats a bad.
The music and visuals are very good.
Physics - maybe it is a design decision - but i don't really like it. You can't stabilize on the vertical axis by thrust vectoring. Instead the actual way you stabilize your vertical rotation is by letting the air friction(in the space apparently) stop it.
Couldn't complete it - too hard for me. But i guess the answer to this one is "git gud scrub".
1) It would be nice to get at least some explanation of controls. Eventually i figured it out (r-reset, space-grab, arrow buttons - push from the wall), but i spent so much time just pressing random buttons.
2) Even after figuring out controls i wasn't able to get out of the initial 3 tile room thingy. I am not sure if that's even possible - did you playtest your game?
The idea itself is still good tho.
The idea is great - while you can't control shooting, you can do quite a lot of stuff with the dash(dash to enemies to deal damage to them/escape from big packs of enemies/dash to the last coin you need for the next upgrade). Implementation, however is missing some pretty important aspects(like the shop is not working - i would've spend significantly more time in the game if it did)