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Obaner

4
Posts
A member registered Mar 12, 2024

Recent community posts

Pretty good. A suggestion would be to make it harder as it progresses, I didn't notice anything becoming more difficult, in fact I'd say it got easier as it went longer. Also, had a couple times where a bug would spawn almost on me, I'd make some radius around the player to prevent that. Otherwise, pretty fun and decently polished. Well done!

You for sure got something going with is. I appreciate the call back to old RPGs like D&D on the NES. I feel you leaned too heavily into the sacrificing mechanic but I'm sure that's worth points in this jam. Also feel it would have helped to explain that the potion icons in the top right are interactive. Otherwise, nice work, I didn't find any bugs, so definitely keep up the good work!

I feel you have a good concept here but the execution could definitely use some work. It's really riddled with bugs, mostly in the camera. I couldn't see the player most of the time and only got past the first level on sheer luck. Obviously this was just a jam and I'm sure you can do much better work given more time and resources. Keep at it!

You definitely have a nice prototype here that could be taken further. Good implementation of the sacrificing theme.  I don't really get the point of the red roses as you heal on double jump anyway, seems like an extra thing doing the same mechanic, maybe I misunderstood. Good work regardless!