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You definitely have a nice prototype here that could be taken further. Good implementation of the sacrificing theme.  I don't really get the point of the red roses as you heal on double jump anyway, seems like an extra thing doing the same mechanic, maybe I misunderstood. Good work regardless!

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The principle behind red roses is that they're obstacles. You can't double jump while you're walking on a rose because it heals you constantly. I haven't really succeeded in making levels that exploit this because, as you said, I haven't pushed the concept far enough. Thanks !