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The Supplier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #895 | 3.813 | 3.813 |
Overall | #2575 | 3.146 | 3.146 |
Style | #3377 | 2.938 | 2.938 |
Enjoyment | #3578 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The players must manage the space of their bag pockets to give them to the party, being careful not to spill any outside.
Development Time
48 hours
(Optional) Please credit all assets you've used
Everything made by Joel Yudisi and Otto May except from:
https://opengameart.org/content/handpainted-stone-wall-textures
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Comments
I like the general writing style, so I think it would be nice if the text events could progress with a button press rather than with a timer.
Thank you so much for appreciating the writing! I like to write this kind of things and I'm very happy to see you liked It! We could make that if a text doesn't need to get something It works as you say so the player has time to read. It's a nice idea! Thank you for playing and rating the game!
Fun game, though it kept on crashing, 'cause my web memory is to full. Had trouble grabbing the bow and could grab any staff, but i suppose I just needed to figure out were to click, compare to smaller objects ring, teeth and stuff.
Fun game, though it kept on crashing, 'cause my web memory is to full. Had trouble grabbing the bow and could grab any staff, but i suppose I just needed to figure out were to click, compare to smaller objects ring, teeth and stuff.
Yeah, as the 2D colliders resemble the exact shape of the PNG smaller and thiner objects are way harder to drag. There's surely a way of solving this problem, but in 48 hours we couldn't stop on figuring this out as much as we would want. Thank you for playing and rating our game!
It took me a while to figure out how to use the UI (even after doing the tutorial) but once I got it the game was pretty engrossing. I could definitely see this expanded with more story, and maybe even spell or weapon crafting by the supplier.
Yeah, at first It may be a bit counfing as the tutorial is literally an animation done in the most caveman way possible, but We're glad you enjoyed It! It could be expanded so many ways we may think about expanding It. Thank you for playing and rating It.
Love the idea of an overflowing inventory that you can spill at any moment hahah. Great idea there :D I definitely lost a few items when digging stuff out for different 'quests' I was trying to fulfill. I'd love to see more of this inventory system!
We're glad you liked It that much! When we approched the idea, our main concern was the chaos behind moving so much stuff so We're happy to see we got what we wanted! Thank you so much for playing and rating!
I really like this game concept! I did find the timing of some the dropping items to be a tad fast, but otherwise, I got a lot of enjoyment out of it!
Yeah, there's definetly timing adjustments that would make the experience better, but we had in mind pure chaos while getting stuff out of the bag. Anyway, thanks for the feedback and rating! Glad you like it.
Really fun concept! I always like to take a different approach to the theme too!
We like to think outside the box as long as it fits somehow the theme even if it's the small details, thanks for playing and rating!