Thank you so much! It was wonderful having you and stream this evening, btw :)
OboTolken
Creator of
Recent community posts
Originally this was supposed to be a puzzle game, so having a dog sit and stay on a button or avoid spikes would have been quintessential to the overall level design. But then we ran into some snags during development and had to abandon almost all of that. The Stay! mechanic is a vestige of that older design that we decided to keep for posterity. Thank you for such salient game design critiques!
In the original concept you could only weaken the enemies as the little dogs, and then you'd finish them off as Cerberus who couldn't damage enemies without them being weakened. Needless to say, we didn't make it that far in development, so you're super right in that there's no real reason to rejoin other than to get to the next level. Thank you for playing our game!