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Oddmin8

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A member registered Feb 08, 2024 · View creator page →

Creator of

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Thank you! :)

Hmmm... I fell out of the level a few times too, due to high speed. I put a slight speed cap on the player, but I'm guessing you might have gained a bunch of velocity due to gravity or the hook and then shot through a collider. I also get what you're saying about guiding the player more with the cane. There were a lot of physics techniques that I discovered while testing and I just didn't know how to tutorialize them. For example, it's better to be ahead of the sled pulling it with the cane if the land is concaving downwards because your character serves as a weight to pull the sled forward. The retracting mechanic is also very important if you want to pull the sled closer or gain more centripetal force as you swing. Thanks for playing and giving feedback!

Thanks, I'm glad you liked it! I agree with your first point. A lot of the areas requiring the cane are towards the end (mostly because that's when I was coming up with more ideas for its uses) and I probably should've distributed them more evenly. I also like your idea of stopping the sled and player during the cutscene. It would've been easy for me to pause the sled and player and store their velocities, but I just didn't think of it.  During testing, I didn't account for the fact that some players would be going faster than I was. Thanks for the feedback!

Thanks for playing

It took a while to understand the game, but it was fun once I did. This game fits the theme perfectly and has nice visuals. On my third play the obstacles stopped generating, so I decided to get the train to surpass the speed of light. Pretty fun.

Thanks. The grappling mechanic took a while to code, so I'm glad you liked it!

Thank you

Thanks, I'm glad you enjoyed it! I didn't want this game to have checkpoints, but I agree that I should've done something to make restarting less annoying or at least less frequent.

Thanks! :)

Thank you!

Oh, my bad lol. I'm glad you enjoyed playing!

Thanks, I'm glad you had fun! It's sort of a sandbox, so there's multiple different ways you can stop the asteroid. I probably should've added some tips, but it's basically all trial and error.

Thanks for the feedback! I probably should've made it clearer, but you can see the asteroid's position by interacting with the telescope or checking the minimap (if it's within the radius of the minimap).

lol... I told myself I would re-record it later, but I forgot :P

Thanks, but I got it submitted. It just wasn't showing so I got confused.

true

Thanks

I'm glad you had fun! Thanks for playing

You might have to use multiple bombs/rockets to see a change.  Check the telescope to see what's most effective. Also, the sooner you apply forces to the asteroid the better.

I liked the combat. It was fun trying to bounce enemies into spikes for extra damage.

I uploaded my dashboard and it's public, but it will not show up as an option to upload to this game jam.

I like this game. The story is interesting and the characters are well written.

Thanks! I think I might have made some parts too difficult, but I'm glad you had fun.

Thank you!

Thanks!

Thanks, I'm glad you enjoyed it!

Thanks for playing! You got the ending; I just didn't make it clear in the game.

Thanks! I understand the confusion with finding where to go and knowing what the green portals do. I should've used more icons to make things clearer. 

Thanks for the feedback, I can see what you mean about tighter controls. Also, I probably should have added a visual connecting the portals so it would be less confusing.

That's the end. I was going to add a "The End" text, but I forgot.

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This game is really simple and fun. The difficulty is well-balanced and there's a good amount of replayability. 

Some of the levels feel a little too difficult, but I enjoyed adapting to new mechanics as the game progressed. It's kinda fun.