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Thanks, I'm glad you liked it! I agree with your first point. A lot of the areas requiring the cane are towards the end (mostly because that's when I was coming up with more ideas for its uses) and I probably should've distributed them more evenly. I also like your idea of stopping the sled and player during the cutscene. It would've been easy for me to pause the sled and player and store their velocities, but I just didn't think of it.  During testing, I didn't account for the fact that some players would be going faster than I was. Thanks for the feedback!