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A member registered Jul 27, 2020 · View creator page →

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Known issues in current version:

Bugs: screen vfx sometimes linger

Incomplete Features:

Missing lighting

Turret enemies model not updated

(1 edit)

Great start and I hope you keep working on this.

Atmosphere hits exactly the way it should, the models and art are a good fit even if they need some polish, and navigating a difficult map and environment while managing resources is the perfect way to adapt the series.

The procedural generated blocks and different paths to the tower is more than I expected from this but I think that's also the clearest place where you can expand. More blocks that can be generated, even really simple ones, and tweaks and variation to the present ones can go a lot to make the repetitions less noticeable and give a really new city to explore each time you load.

Some other small suggestions: Having to carry boxes back to the kettenkrad instead of them just being sucked into your inventory is just a bit of intentional clunkiness that would make the survival feel deeper and more immersive. In a similar vein I think the kettenkrad feels just a bit too smooth and quick when driving it. Finally I love Owari no Uta but it always playing is a bit much, adding a rotation of songs or having the radio just turn on randomly like it does in the show would be a great small change.

Sorry if this was a bit long but this project is amazing and I've wanted to see something like it for years. My expectations are already surpassed, keep it up!  

WALKTHROUGH - SPOILERS

Just to help anyone getting stuck

  1. Insert the VHS into the player to start the game and read the instructions
  2. Make sure to keep the tape rewound so you don’t die
  3. Take the key from the kitchen, it only appears while on the tv screen
  4. Unlock the locked door on the right side of the house
  5. Collect the Effigy from the closet, candles from the bathroom, and gray book from the kitchen. Place them on the pentagram in front of the TV
  6. Next you need to make a concoction, take the pot from the hat stand and place it on the stove
  7. Add Salt from the kitchen and Grave Dirt and Belladonna from the closet in the study
  8. Once this is done take the knife from the closet in the right hallway and interact with the cutting board
  9. Place the finger in the pot, and take the pot to the pentagram
  10. You win once all steps have been completed
(1 edit)

Atmosphere and art are great, I really loved the setting too. The gameplay feels a bit rough and the story is interesting but very wordy so it becomes oddly paced with the short platforming segments between long story bits. I also crashed at the 3rd note pickup for some reason. Overall cool concept though

Love that the content warning actually works as a hint

Thanks a lot for playing! hopefully the rewinding wasn't too annoying

WALKTHROUGH (SPOILERS: Only read if you’re stuck)

  1. Insert the VHS into the player to start the game and read the instructions
  2. Make sure to keep the tape rewound so you don’t die
  3. Take the key from the kitchen, it only appears while on the tv screen
  4. Unlock the locked door on the right side of the house
  5. Collect the Effigy from the closet, candles from the bathroom, and gray book from the kitchen. Place them on the pentagram in front of the TV
  6. Next you need to make a concoction, take the pot from the hat stand and place it on the stove
  7. Add Salt from the kitchen and Grave Dirt and Belladonna from the closet in the study
  8. Once this is done take the knife from the closet in the right hallway and interact with the cutting board
  9. Place the finger in the pot, and take the pot to the pentagram
  10. You win once all steps have been completed

I liked the concept and the art style, but I think the movement and levels needed some work

Spooky