No worries, it was worth the wait. Thank you so much :D <3
odinstan-09876
Recent community posts
I've been trying to install Itch on my computer, but it prompts an error:
There was a problem during setup: Could not validate version 15.21.0 of butler
I tried manually installing Butler but that has not helped, nor trying to restart/reinstall the app, or using Admin privileges. And I do not have an antivirus, so I cannot whitelist this app. And even when attempting to do so on Windows, the app does not show on my list to whitelist.
For reference I am using Windows 11 pro. If more information is needed, I'll be glad to help
Thank you so much!! I appreciate the response a lot, and even if you can't don't worry, the thought is what matters.
For context, I use a ARM PC running windows: Snapdragon 850 (CPU speed is 2.9 GHz).
Most ARM PCs now can emulate x64, but not every ARM PC is optimized for it, so x86 )32-bit) is usually the safest way to go, or UWP apps (universal windows apps that can run on ARM64). Again, thank you so much <3
There's a lot of amazing games in this site. What I wanted to suggest was adding a filter in the searches that allows to find games that are built in different architectures. For example, is good to have Windows/Mac/Linux filters and so on.... it would honestly help alot more too if there was a way to filter if the games have x86/x64/ARM builds.
Additionally, it would be great to see ARM64 support (UWP) for the windows app as well. With the rise of ARM devices, it would be great if itch.io was ahead of the curve and had native support for it.
OMG I can't believe I am barely discovering this game... truly seems like alot of fun :)
I wanted to ask if it's possible to consider adding x86(32-bit) or ARM64 (UWP) versions for this game for Windows too?... This would make it more accessible to more folks with different windows computers, since the x64 versions don't seem to run well on my computer.
Thank you and amazing work you've done!<3
Amazing game and concept.... the work on it is truly stellar.
The fact that this was all made by you is truly surprising... I am not a dev, but I do want to give you huge props on your work :)
if you are open to a quick review, here are somethings that a couple of friends and I thought about the game:
What we liked
- The concept is unique
- There is something hilarious about fighting appliances
- Stages are big enough to explore
- Playing online seems easy and straightforward
- No lag was present and we were all from different parts of the world so that's great.
What we wish the game could have
- The gameplay is fun, it would help if there was a way to adjust the time limits for the main battle mode in the game so that it's not as long (10 minutes can take a bit long).
- The fighting mechanics are neat, but at times it can be a bit janky. Some polishing in the movement/fight mechanics could help it shine more.
- More game modes in the future would be neat... Survival mode is nice, but I feel that other modes that encourage the stage exploration would be cool. Water is hard to find, and at times trying to find a user in a big map like the house can feel like a chore.
What we would recommend
- One of the things I feel would make the game match the wild and uniqueness is to add a bit more variety in the combat goes. For example, it is easier to gang up on a user and just button smash someone to death. This could be easier by adding a mechanism where when punched or special punched you're launched out in the air (think of it kinda like how in Smash bros. you get punched a way your damage percentage increases) so that a character is not stuck.
- The time that it takes to do a taunt or for attacks to be triggered is a bit slower, which I feel can hinder gameplay.
- Much like how the doors can be destroyed, it would be cool to see if it's possible to also destroy elements in the game, this could help a lot when it comes to traveling long maps and add a level of madness. Walls, surrounding, floor tiling...
- Graphical optimization - The game ran at bellow 30fps and most of our systems were pretty beefy... Maybe some graphical optimization could help the game feel more crisp and responsive.
- The fridge is too OP lol which is fine, but some balance with the other appliances would be neat.
Just know that all these notes come from a place of love, since we do like this game! We wish this game can continue to grow <3
OMG what a cute concept for a game :) I would love to support, but I wanted to ask if the Windows version is 32 or 64 bit? :O and if it's x64, would it be possible to consider adding a x86 version of it too? If not don't worry, I'll still be glad to support this title. Again, keep up the great work <3
Not gonna lie... the concept seems quite intriguing (and a catchy as hell theme sing LOL)... Sadly I can't play it after buying it since my computer is not x64... it would mean a lot if you could consider making either a 32bit (x86) or UWP port of this title for Windows too <3 Again, amazing works and even if you can't, props for this!
WOW, amazing work. This is a very nice concept and I love all the work you've put into it...
If I was to make one big suggestion, would be to add support for controllers, and also Windows ARM64 support. It would be great to play this on the go in my ARM PC handheld, so if this is something you could consider adding, it would mean a lot :) Thank you so much, and I will love to continue supporting your work
This game is truly amazing!! Huge props to everyone involved in the project... I wanted to ask since this game has an android port, would the team be open to porting this game too for Windows ARM? (i.e. Surface Pro X, and other ARMPC Win devices)
I tired running the game through an emulation layer but sadly it's very choppy on my end, and it would bean so much of this was an option available for this and upcoming episodes. If your team can't I understand, but I figured I;'d ask since I am truly in love with this game's.