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ofbleedingink

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A member registered Mar 12, 2022 · View creator page →

Creator of

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Hi back!

Thank you for the suggestions, I've forwarded them to the team. :) Could you elaborate more on what you mean with the second point, though? Since the game has two endings, I'm not quite sure which one you're referring to!

Thank you very much! 

Thank you! It was lots of fun! 

This was fun!! I found myself playing several times - the MS Paint graphics are REALLY cute (I love the angy eyebrows >:) ) and the controls worked great as well - not just in terms of functionality, but in terms of the specific sensitivity etc settings :D

I got all the way up to 49 and then the last bomb hit me :(

Very interesting concept! I felt like the game could have benefitted from some smaller puzzles at the beginning, otherwise the players can feel lost quite quickly. I'd also recomment putting some individual tutorial for each of the body parts -- legs can jump, arms can pull levers, head fits through small spaces. I also wonder how different the game would feel if the camera was static, and allowed players to oversee the entire room at once (rather than move between body parts)

But I hope you'll continue to work on this game! It has great potential, and I'm very curious where you'll take this next!

Thank you thank you thank you! I'm super-glad the game resonated with you so much, and -- truth be told, I hadn't even considered that we've also implemented an expansion on a (con-)textual level before you pointed it out! <3

Thanks for the lovely comment (and the cool recommendation!) -- and great feedback as well, will definitely forward it to the team!

Thank you so much! I'm super-glad you enjoyed the game :D

What an amazing experience! I'm usually a bit scared of the deep sea, but this was just plain enjoyable - the sound design and aesthetics of the game were very calming and genuinely conferred a deep sense of wonder at what we have down in the ocean.

I never knew there was a creature called the Headless Chicken Monster. Amazing.

I love this one so so much 😭 such an honor to playtest!

This is beautiful! The twist at the ending was genuinely unexpected, but very heartfelt, and it was a feeling I could relate to a lot. The theme of capitalism making people feel bad for asking for help and being seen is an excellent choice for this. <3

Very funky yet simple idea, and very well-executed! Nice work!

Oh, that's chilling. I can only agree with one of the other comments - so simple, yet so effective. The "collateral" and "achievements" screens not being visible by default really means you can just keep ignoring both. I also love the choice to have achievements illustrate currently ongoing global inequality. Really well-thought-out, and the result clearly reflects that!

The game is really well-polished in terms of aesthetics and music and overall integration of soundtrack into gameplay etc -- but it was extremely difficult for myself as someone who's not used to rhythm games at all. Some clearer explanations, and/or a written-out tutorial would have been very helpful. It's especially hard working with different direction inputs for each hand at the same time (I would assume this would be expected at much more advanced levels than only a few minutes in, if this was a full-length game). I ended up giving up at the last lock. :(

Thank you so much for playing and commenting! :D I'm so  glad the parallel resonated with you.

Thank you so much!! It's something that goes through my mind often too, I'm glad you enjoyed it! 

(I did actually play in the browser but just typed it down manually but shhhh) :D
Now I don't know if that was deliberate, but the "and you can, too" line really reminded me of that one video by Brian David Gilbert which also ties into some capitalist ideas but. horror. Highly recommend it! :D

A striking opener with a gripping hook. Middle sentence with a smooth transition! Please give me money, and you can, too!

You may be wondering how we got here. And that sucks, doesn't it? It's okay to admit that. Smooth transition to the conclusion!

That's all, but I haven't hit my word count yet. I wish it weren't so. Please help - this scholarship will pay for 1/27th of my tuition!

----

Love all the individual text boxes. The format of the game really brings across the whole sisyphean task. Great work, and congrats on a poignant and finished 3rd game! :D

Damn. Yeah, that feels about right for capitalism. Fantastic work!

This is amazing - and I'm genuinely invested in the game you've made with the system! However, on my laptop, the "go to" button doesn't work - doesn't even react to me hovering over it, and neither do the keybinds (I've tried to remap, which didn't help). Is vibae only available for specific screen resolutions/sizes?