Hi back!
Thank you for the suggestions, I've forwarded them to the team. :) Could you elaborate more on what you mean with the second point, though? Since the game has two endings, I'm not quite sure which one you're referring to!
This was fun!! I found myself playing several times - the MS Paint graphics are REALLY cute (I love the angy eyebrows >:) ) and the controls worked great as well - not just in terms of functionality, but in terms of the specific sensitivity etc settings :D
I got all the way up to 49 and then the last bomb hit me :(
Very interesting concept! I felt like the game could have benefitted from some smaller puzzles at the beginning, otherwise the players can feel lost quite quickly. I'd also recomment putting some individual tutorial for each of the body parts -- legs can jump, arms can pull levers, head fits through small spaces. I also wonder how different the game would feel if the camera was static, and allowed players to oversee the entire room at once (rather than move between body parts)
But I hope you'll continue to work on this game! It has great potential, and I'm very curious where you'll take this next!
What an amazing experience! I'm usually a bit scared of the deep sea, but this was just plain enjoyable - the sound design and aesthetics of the game were very calming and genuinely conferred a deep sense of wonder at what we have down in the ocean.
I never knew there was a creature called the Headless Chicken Monster. Amazing.
Oh, that's chilling. I can only agree with one of the other comments - so simple, yet so effective. The "collateral" and "achievements" screens not being visible by default really means you can just keep ignoring both. I also love the choice to have achievements illustrate currently ongoing global inequality. Really well-thought-out, and the result clearly reflects that!
The game is really well-polished in terms of aesthetics and music and overall integration of soundtrack into gameplay etc -- but it was extremely difficult for myself as someone who's not used to rhythm games at all. Some clearer explanations, and/or a written-out tutorial would have been very helpful. It's especially hard working with different direction inputs for each hand at the same time (I would assume this would be expected at much more advanced levels than only a few minutes in, if this was a full-length game). I ended up giving up at the last lock. :(
A striking opener with a gripping hook. Middle sentence with a smooth transition! Please give me money, and you can, too!
You may be wondering how we got here. And that sucks, doesn't it? It's okay to admit that. Smooth transition to the conclusion!
That's all, but I haven't hit my word count yet. I wish it weren't so. Please help - this scholarship will pay for 1/27th of my tuition!
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Love all the individual text boxes. The format of the game really brings across the whole sisyphean task. Great work, and congrats on a poignant and finished 3rd game! :D
This is amazing - and I'm genuinely invested in the game you've made with the system! However, on my laptop, the "go to" button doesn't work - doesn't even react to me hovering over it, and neither do the keybinds (I've tried to remap, which didn't help). Is vibae only available for specific screen resolutions/sizes?