Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gustavo Gama

16
Posts
2
Topics
9
Followers
4
Following
A member registered Sep 15, 2017 · View creator page →

Creator of

Recent community posts

Cool video thank you for showcasing our game

Very fun! got 3265

Ok thanks for your feedback

You can see more of my art in my instagtam @gg.gama

The sound is really awesome ain't it? Gotta give Sara all the credit for that!

Really nice! I'm glad you played to the end

Thank you!

Thank you!

Thank you!

I f we had more time that would be a great idea! Like some minigame you have to keep getting right otherwise he finds you in the hiding spot would be awesome!

Cool art styl

Got 85 pts!

https://ogustavogama.itch.io/enterthedollhouse

Just made the page for our game public! I had a wonderful experience this time around in the jam, this is actually my second time doing a game for MFGJ (so technically "My Second Game Jam" XD) but the first time around last year I came in thinking I could do it all by myself and ended up with a game that reflects my skills, good art and animation, everything else all fucked up, boring and totally broken gameplay, stolen music etc.

This time around I had a different goal, I came in looking for a very small team with skills to add, I met Polo and Sara on the MFGJ discord and I instantly connected with them, honestly I'm a pretty antisocial person and I saw some pretty goofy people in the discord and I was worried I wouldn't mesh well with anyone but these two were totally my kind of people, we worked together to achieve the same goal and here it is Enter the Dollhouse! 

I came up with the general idea of creepy dolls just by being a fan of shlocky horror movies like the entire franchise of Child's Play, Dolls, Puppet Master, Profondo Rosso, Terrifier etc. if it's gotta a creepy doll killing people I'm in, and if there's a killer clown even better! My ideas were just in this visual realm but I had no idea what to do gameplay wise and for that I have to give all the credit in the world to Polomeo, the whole collecting the dolls and avoid the clown makes for perfect tension without us having to resort to loud screamer jumpscares and any of that.

The sound is a whole other thing, Sara really got what we were going for and went far beyond what I was expecting of a sound designer, honestly I don't know anything about sound so I was just expecting some simple blippity bloppity music but she did so much for the whole atmosphere of the game, I'm in love with the ambient track, such a creepy droning sound and the other song (that you'll only get to hear if you beat the game if you need any motivation) is a perfect climax to the piece, not only that but she made little sound effects for each action like opening the drawer, the shower curtains, the clock, the brick etc so much cool stuff!

I livestreamed almost my whole process in the MFGJ discord server in pretty crazy late night hours so not a lot of people showed up but everyone who did (shout out to Andreu who spent a lot of time with me in these long nights) was super friendly and showed some of their own work as well, I really feel like this is a great community for people looking to work in games without the whole tension of getting paid or thinking about what would sell or not, something like this really helps to see the id of the creators and what they're really interested in, there are so many creative people from all over the world together it's awesome!

We only finished uploading a couple hours before the deadline not because we were late but because we gave this project our all and made it as polished as possible, I'm so happy with the finished project and I hope you give our creepy little game a shot!

Very cool idea! I'll be watching (and hopefully) playing!



Hi everybody, this is my first game jam and my first time developing any sort of real game. I've been a professional illustrator for many years now and pixel art's become my main medium of choice lately, and making sprites for other people's games put a bug in my behind to actually try and develop something all by myself. Of course I have grandiose ideas for games that would take years of development, but before I bite more than I can chew I wanna try my hand at a simple one stage beat'em up for this jam, so please follow along my journey to make my game "KILL! KILL! KILL!"

As you can tell by the title I'm totally ignoring the heal theme lol, in fact I've been playing around with this idea for a couple of weeks, since I decided to join the jam, and it's been really hard for me to not just start really working on it before the start time, so I've been sketching up characters and coming up with story ideas.

some of the pre jam sketches I made before the start date to figure out the animations I want and the scope of the stage.

The idea of the game is you play as a yet unnamed (maybe you can help me with that) Serial Killer clown that's been arrested and is now breaking out of jail, beating up and killing inmates and cops with exaggerated cartoon violence. My goal for the jam is just this one stage, the jail, with an executioner type final boss. The protagonist is inspired by classic slasher villains like Jason Voorhees and Michael Myers, walking slowly and dishing out gory deaths to the enemies, but with a cartoony clown twits, like having his fist turn gigantic when he punches like in battletoads. If I do continue working on this after the jam's finished I would like to implement other playable characters, stages, pickable weapons, super attacks etc. but my goal for the jam is just to have the characters walking and punching and I'll be happy with that.

If you're reading this and have any tips, critiques or questions I'm all ears! Thank you for reading all this rambling, I'll be back when I have more to show.