This same is sick as hell. There is a really nice tension early game when you are trying to dodge the enemies while building up, and then it just gets bananas when you get a bigger build and everything ramps up.
OhNoItsMonroe
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The vibe was fantastic, and I really like the medley of game styles coming together.
The only thing was I couldn't get past the snake portion. At the send of the snake section when you go around the large cube, the yellow dots kept appearing over and over in the same loop and I couldn't get past that.
This is a nice clicker setup! I like the idea of a tower clicker where you keep building into the sky.
I got all the tower sections but couldn't find anything to do after that, even after upgrading them. I think having some bit of progression or reward for getting all the tower sections would be good.
Powerscale has great feats, he can straight up grow mountains and throw buildings. City level at the very least, I bet he he'll be tectonic / island level at least by the eos.
The intro and concept are great, and his powers feel awesome. I couldn't find a ton to do in the main area but it was fun flying around and scaling the mountains. I went to the playtest area and flew so fast the world flipped upside-down so that was cool too.