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oldhomefeather

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A member registered Dec 19, 2023 · View creator page →

Creator of

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Awesome game! I really love your interpretation of the theme. I was especially impressed by your subtle use of the audio and how it set the stage for each screen in the game.

This is a really commendable level of artistic skill on display! The theming of the game is fantastic, and I really love the design of the Crow Boss.

I think some dramatic/scary music would have gone a long way to setting the scene here. I couldn't get the reassembling to work when I fell apart all at once, and I wasn't sure how to attack anything.

Very inspired choice in visual direction, though! This could definitely go in a great & unique direction

I really liked the look of the environment in this game! I can envision you taking the skills you learned for this game and implementing it into future 3D projects :)

It did feel a little like I was running around aimlessly rather than specifically trying to dodge the meteors, but I am still so impressed that you chose to make something in 3D!

I was able to get 336! Playing this game for a while can really hurt the pinky though. If the dash was mapped to my right hand that would help a lot with accessibility so that everything isn't on the left hand. 

My first thought immediately with this game was that it made me feel like I was playing Quick Man's level in Megaman 2 (the one with the beams that instakill you as you fall to escape them!) Something I noticed was that it was often impossible to get power ups that make you bigger, and there were times where I was forced to take fall damage because of the way the platforms were set up.

I could definitely see this evolving into something more involved, keep up the good work!

I was able to get 336! Playing this game for a while can really hurt the pinky though. If the dash was mapped to my right hand that would help a lot with accessibility so that everything isn't on the left hand. 

My first thought immediately with this game was that it made me feel like I was playing Quick Man's level in Megaman 2 (the one with the beams that instakill you as you fall to escape them!) Something I noticed was that it was often impossible to get power ups that make you bigger, and there were times where I was forced to take fall damage because of the way the platforms were set up.

I could definitely see this evolving into something more involved, keep up the good work!

It's been way too long since I've played a tower defense game! I do think the guns would pop a little more with sound effects, but I appreciate all the work that went into the game and the visuals! :)

Nice little mobile style game! I wasn't sure if having more or less jumps still left at the end would provide bonus points or a multiplier or not. It gave me a nostalgic feeling of playing flash games back in the day!