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The Descent of Disintegration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.703 | 4.000 |
Theme | #9 | 2.932 | 3.167 |
Audio | #10 | 0.926 | 1.000 |
Art | #10 | 2.160 | 2.333 |
Overall | #10 | 2.430 | 2.625 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game nails the game addictive gameplay loop, I got down to ~216m before plummeting to my death. It has an excellent balance of mechanics that make descending fun and strategic with platforms disappearing if your on them long enough, dashing cancels fall momentum which allows you to make safer landings, and a great use of diegetic visuals for the health and how screen shake indicates how close the sun is behind you! I just wished it had some sound/music to go with it (and for the quit button to actually work XP ). This game might make you descend, but this it certainly ascending in my favorites!
I was able to get 336! Playing this game for a while can really hurt the pinky though. If the dash was mapped to my right hand that would help a lot with accessibility so that everything isn't on the left hand.
My first thought immediately with this game was that it made me feel like I was playing Quick Man's level in Megaman 2 (the one with the beams that instakill you as you fall to escape them!) Something I noticed was that it was often impossible to get power ups that make you bigger, and there were times where I was forced to take fall damage because of the way the platforms were set up.
I could definitely see this evolving into something more involved, keep up the good work!
I was able to get 336! Playing this game for a while can really hurt the pinky though. If the dash was mapped to my right hand that would help a lot with accessibility so that everything isn't on the left hand.
My first thought immediately with this game was that it made me feel like I was playing Quick Man's level in Megaman 2 (the one with the beams that instakill you as you fall to escape them!) Something I noticed was that it was often impossible to get power ups that make you bigger, and there were times where I was forced to take fall damage because of the way the platforms were set up.
I could definitely see this evolving into something more involved, keep up the good work!
my highest was 96... it was fun tho im just bad :p i can see it being a passing time mobile game while out and about! i do think adding the score you get under the game over part would be good cause to be completely honest i thought i was getting 96 consistently for like 5 rounds before i actually processed that it said high score not just score but maybe thats just me. 🤷 also i think some upbeat music would be a great addition to consider to really get the adrenaline going!
I Scored 196, I really liked the gameplay overall really nice and quick, the art while it was simple clearly showed a purposeful direction and made decent use of lighting and VFX. There was no audio and I feel a game like this has many opportunities to create tension with risers that were missed. Theming, I mean everything breaks but the game can't even be mad.
I only have three recommendations for this game.
Recommendations
1: the dash is a good feature but it was really difficult to use when mapped to the shift I would've liked if you mapped JUMP to W and DASH to SPACE
2: Fall damage is a nice twist but it needs some padding if you fall 2 platforms you take damage I would've liked a little bit of padding
3: Increase size of health pickups I really had a tough time picking up health
Comment your high scores, we're curious to see how far you can get!