Ran smooth, didn't hit any hitches at all.
Feels lovely to play, the movement and sense of momentum is a lot of fun to play around with.
Re: Tutorialization, probably worth having a base simple rundown of those? That said, at this point those movements seem pretty standard so it was second nature to just futz around and try them / figure them out.
Great work! Especially on level design / guiding the player between the spaces.
Edit: And as usual, the music slaps.