Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NEON STRUCT: Carrion Carrier

Cyberpunk first-person speedrunning platformer. Made for the A Game By Its Cover 2020 game jam. · By David Lindsey Pittman

Feedback thread Sticky

A topic by David Lindsey Pittman created Sep 27, 2020 Views: 370 Replies: 2
Viewing posts 1 to 3
Developer

Known issues:

  • Tuning hasn't happened at all yet, everything is first pass gut instinct numbers.
  • I'm expecting performance to be a problem, the number of shadow casting lights is pretty outrageous.
  • No tutorialization, esp. for climbing, sliding, and other non-standard moves.
(1 edit)

Ran smooth, didn't hit any hitches at all.

Feels lovely to play, the movement and sense of momentum is a lot of fun to play around with.

Re: Tutorialization, probably worth having a base simple rundown of those? That said, at this point those movements seem pretty standard so it was second nature to just futz around and try them / figure them out.

Great work! Especially on level design / guiding the player between the spaces.

Edit: And as usual, the music slaps.

I definitely had performance problems. 

This game was great! The movement systems in your other games are so good, so it's not surprising or disappointing that you release a speedrunning game, and one that still feels very unique and interesting. I like how the story is hinted at, and the visuals were probably the best in a minor-key-games work to date. If this cost 3 dollars, I probably wouldn't have been disappointed if I had paid for it.