Engrossing atmosphere. I am a big fan of the “HL2” school of level design. There’s a wonderful feeling of being lost and exploring while remaining on a linear path and never actually being lost or frustrated. Also great how you can do minor sequence breaks with mastery of the physics-based movement.
OliveIsAWord
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Anyone who wants to see the tool can do so here: https://scratch.mit.edu/projects/843805743
Ah, that would be because the canvas framerate is uncapped, which isn’t very useful at the moment. I’ve capped it to match with VSync for now, which should be far more manageable. The change is available on the Itch page and the Github releases now. Thank you for bringing this embarrassingly obvious issue to my attention.
Thank you! Currently, the tool can do none of these things! But I’ve been planning to implement them. The first two are hopefully going to be in the 0.0.2 release on June 1st. The interpreter can already load and execute source files, it’s just a matter of exposing that both as a command line option and as a primitive function.
Thank you for the continuous updates, very cool!
Just a few suggestions for the next one (if there is one):
-While left clicking to increase game speed, the mouse speed and zoom speed also increase. Could you change that?
-Could you put the personal record time for a full game run somewhere?
-Could you store the mouse speed setting when the game is closed?