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(+1)

Ah, that would be because the canvas framerate is uncapped, which isn’t very useful at the moment. I’ve capped it to match with VSync for now, which should be far more manageable. The change is available on the Itch page and the Github releases now. Thank you for bringing this embarrassingly obvious issue to my attention.

fantastic! I'll be sure to get the updated file and give it a try. Glad it was an easy fix.