Play tool
DrawLisp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How original/innovative it is | #11 | 3.714 | 3.714 |
How much I could potentially use it in the future | #14 | 3.000 | 3.000 |
Overall | #23 | 3.238 | 3.238 |
How nice/fun it is to use | #29 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the documentation for this tool, and as you said it has similarities with p5.js which I think is good as it allows a smaller learning curve, but lisp looks terrifying
Nice application not a Lisp dev here but could work around that to play with it. I can see from your comments below you have plans to extend it a fair bit look forward to seeing what you do next.
I really like the idea!
If I were not allergic to Lisp and cats, I would probably enjoy this. Unfortunately, Lisp is one of those languages I never could get into, but your tutorial made it quite simple.
It fits the theme nicely, being a LISP REPL and a drawing program!
Im not sure about the proper way to use it.. although it says there’s a shell, launching the exe does nothing and closes after a few seconds without any output. Launching as
MeowLisp.exe asdasd.lsp
does nothing? asdasd.lsp being example code from the docs.That is frustrating. It should start the REPL as soon as it’s ran. Have you tried running the exe from the Command Prompt and seeing what kind of error it prints before closing, if any? Is
SDL2.dll
in the same directory as the exe?Yep tried that too, no output at all :[ Something about environment then ig
Dang. Thank you for bringing this to my attention.
This is extremely interesting, I would like to try to write some of The Coding Train's p5 programs using the lisp draw window. However I had some serious memory leak issues, spiking my CPU to 30% usage and 100% GPU usage while the canvas was displayed. Not sure why, I hadn't made any draw calls (other than creating the window) in any case I look forward to further updates on this project!
Ah, that would be because the canvas framerate is uncapped, which isn’t very useful at the moment. I’ve capped it to match with VSync for now, which should be far more manageable. The change is available on the Itch page and the Github releases now. Thank you for bringing this embarrassingly obvious issue to my attention.
fantastic! I'll be sure to get the updated file and give it a try. Glad it was an easy fix.
Awesome tool!
I like generative-coding idea (for real, I also made this skope tool once) and its very enjoyable app!
But, can this tool:
1) Open-parse-use file with code?
2) Save drawing?
3) Animate?
I ask, becouse instructions isn't to clear (for me).
Btw, great work!
Thank you! Currently, the tool can do none of these things! But I’ve been planning to implement them. The first two are hopefully going to be in the 0.0.2 release on June 1st. The interpreter can already load and execute source files, it’s just a matter of exposing that both as a command line option and as a primitive function.