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Omegaxe

104
Posts
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

The movement option is pretty cool! Needs a good amount of precision and control to make it there! Great work!

Great job for your first time! Visuals were good and the gameplay loop was in place, just need that restart function to make it truly a loop without refreshing the page :D

Nice work! I liked the particle effects and the main character, they a funny lil guy :D 

Neat, didn't expect to see something in Scratch! Would like to see the card being angled towards where you jump, instead of the arrow pointing is probably unneeded :)

Cool game! The visuals are good! Having a border on interactables would be nice so you know what is clickable will be very nice for next time :D

Nice work! Reminds me sort of Bounce, the old mobile ball game on them old nokias :D

Got the good ending with temperance! Great job! The visuals do well in this setting :D

Nice work! The audio and visuals work together well with the gameplay! It's unfortunate you didn't get to add the special object in time, get em next time!!

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Is that kingpin?! Nice work, they do be runnin'!

Nice work! The tone of the game is very set, would've liked to see the text be a bit faster (although that's most of the game.

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Nice work! I like how your little dude walks :D I wish for a map so I know where I'm going even if that makes the puzzle a bit easier, I'd like to path it out instead of walking aimlessly hoping it's the right way. All round good job!

The camera is a bit dizzy-ing but I think I got used to it after a while! Unique take on forward only! Nice job!

Nice job! It would be good to see health bars on the angels, and a timer for the rounds, and it would be nice to have an increasing difficulty with more angels! (my game also needed this :P)

Good times! I quickly figured out you needed to bomb yourself to move, which made for some "cool guys don't look at explosions" shot, although it would be nice that this would be stated for others. I liked the little menu screen animation at the beginning! Super cool :D

I like the premise! Game concept and movement feel good, I would like to see a timer, or something to see when I could shoot again, and maybe health bars on enemies if they don't die in one hit! Great work!

Wow neat movement! The momentum feels really good when you're zoomin up there! Good stuff!

Wow really interesting! You managed to pull off 15 puzzles which is very cool, I struggled with all the options to decide what to use! I think the text at the start was a bit large and a bit hard to read, but no matter well done~

Neat! Is this sponsored by Nard VPN? :P Had a good time clicking, would be nice in the future to see even more viruses attack you from more direcitions (unless I didn't get far enough :D)

Nice work! It would've been nice to have an indicator where the card you are throwing is going to go, because some of the angles were a bit weird. Otherwise I enjoyed the puzzles! I also found you could clip out of bounds by throwing your card right when you're next to here hahaha so I went under the stage :D

The music and sound effects were on point! I liked the opening screen "boop, boop boop" hahaha

Gameplay is good, not sure how many ability cards you ended up making but it would be nice to be able pick between 3, because some abilities I had more fun than others, so just adds some "choice" for the player!

The story, visuals and music make this game feel very sentinmental, the song didn't loop if you fail so it ended up being silent and when I reached the end I went "dang". Nice job!

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Nice work! The first boss did some damage, but afterwards I found the rest of the bosses to not even scratch me at all! The slimes hurt though! Also, I found it a bit weird that when you get damage you get stunlocked - I think the red damage animation could be improved to convey that :)

Good gameplay concept! Requires a good amount of thought and chance to make it pretty fun! Wallbreaking go boom :)

Good work! Enjoyed the scaling difficulty where at that point I needed to be consistently dashing.

Nice work! Varied mini games were cool the first two were sound, but I found the last one some of the guards could see through the walls which I assume is unintended, and the maze with no direction /map might make it hard for some to know where you need to go. Otherwise well done, loved the theme and audio.

Nice work! Love the 3d models and audio! I had trouble using the melee weapons well, while the crossbow kinda obliterated everything in it's path :D

Glad you enjoyed it! :D It technically is 12 because one of the abilities is just a basic shot hahaha

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Thanks for playing!! It's a lot to think about which I hope to improve on in the future :)

Great job! I like the cold open to the title of game and visuals :D Otherwise gives me tower defense sort of vibes, good times :)

Appreciate it! It is definitely something I want to adjust so there's a bit more decision making involved.

Thanks for playing! Difficulty curve was definitely something I felt missing, and I would've liked to change the background but didn't get time to think about what I wanted for it.

Wow! Thanks for the praise! Appreciate the write up and hey yap about feedback all you want to me :)

Thanks for playing! The teleportation do be like that hahaha

I'm sorry for putting you through that but let's say the slimes are being returned to their card form by the joker boss I didn't get to implement :)

Thanks for your thoughts! The edge of the screen is indeed dangerous, using the sword/shield might help with that! But yes I do agree I would've made the game level bigger if time suited. Good ideas all round tho :)

Great work! The weapon variety was very nice :D It would be good to add your controls somewhere, but I did quickly pick up that arrow keys and holding space bar was the way to go! :)

Nice work! Cool concept, I kept accidentally reversing myself though! :P

Neat little game! I noticed you may have accidentally left some of the walls out which allowed me  to skip some sections! Otherwise I enjoyed the combat and enemies had good patterns which made them fun to predict.

Cool idea! The art had good direction and I had a good time keeping the campfire warm :D

Cool!~ I enjoyed the challenge of the game! I found that the camera felt like it was moving a bit too much, and also the wall climbing might feel better if you could "slide" down the wall, nevertheless great job!!

Neat game! The UI and music is well thought out and fits well. It would be good to have a map so you know the layout of the area, and maybe this is too much, but having where each person is, and what bags you have or haven't checked as well could make it easier.