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A jam submission

Blob VS KingView game page

My king! Use your deck to grab cards, and throw em down against the blobs in this arcade shooter. Aim for a high score!
Submitted by Omegaxe — 5 hours, 23 minutes before the deadline
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Blob VS King's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#114.3754.375
Fun Factor#143.7503.750
Overall#273.4953.495
Gameplay#373.2193.219
Audio#463.1563.156
Visuals#583.1883.188
Theme Implementation#623.2813.281

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The one ability is being able to pick up the special object - "cards" and store them into a deck to be able to shoot them out.

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

I wish I could process the information fast enough! Implementing 12??? Different abilities in 2 days is really cool!!

Really fun concept and great execution :)

Developer

Glad you enjoyed it! :D It technically is 12 because one of the abilities is just a basic shot hahaha

Submitted(+1)

Really fun, no bug spotted, I loved it. The only problem is that it's hard to enjoy all the mechanics implemented because our abilty switches like 3 times every second. However it's still one of my favorite entries :)

Developer (1 edit)

Thanks for playing!! It's a lot to think about which I hope to improve on in the future :)

Submitted(+1)

Does feel a little spammy, but enemies + mechanics are super cool!

Developer

Appreciate it! It is definitely something I want to adjust so there's a bit more decision making involved.

Submitted(+1)

great game,

but It was so fast that I kept losing

for me the visuals were good except the green background 

Developer(+1)

Thanks for playing! Difficulty curve was definitely something I felt missing, and I would've liked to change the background but didn't get time to think about what I wanted for it.

Submitted(+1)

One of the best games in the jam for me!

Best thing about this game is how it balanced all criteria. Everything was implemented, at the very least decently.

Also, the card being the main character and shooting out the symbols are very interesting I think, and really unique! Many ways this can be further implemented in a game! Flawless concept.

The weak sides of the game aren't even extremely bad so I won't yap about it, really good game!

Oh the only thing I feel I have to give feedback about, the cards are really complicated which shows the effort, but really goes unnoticed and adds to complexity for the player. For me I never got to strategize with what they do because I couldn't memorize them and just went random stuff go lol

Congrats on submitting a game! Looking forward to see you in the top 10!!

Developer

Wow! Thanks for the praise! Appreciate the write up and hey yap about feedback all you want to me :)

Submitted(+1)

Game is fun but given so many cards at once just made me play it as a bullet shooter. I shoot, I kill… With random teleportation card usage once in a while xD. Also, why do I have to kill these poor cute looking slimes D:

Developer(+1)

Thanks for playing! The teleportation do be like that hahaha

I'm sorry for putting you through that but let's say the slimes are being returned to their card form by the joker boss I didn't get to implement :)

Submitted(+1)

pretty cool effects from the cards, there are a few gameplay issues like I can’t go to the edge of the screen to collect cards, because enemies would spawn there.

also there isn’t much point for me to know what card is next since there’s no time to look, also very hard to.

If you make the game level bigger and camera follow the player it would solve the first issue.

Other than that it was pretty fun and if it was a bit more polished I’d play more.

Here’s an idea if you want to make it a full-fledged game.

A top down shooter where yo have to pick cards for your deck that are your weapons etc, as you play the game you unlock more cards. so you combine deck building + top down shooter/twin-stick shooter

Developer

Thanks for your thoughts! The edge of the screen is indeed dangerous, using the sword/shield might help with that! But yes I do agree I would've made the game level bigger if time suited. Good ideas all round tho :)

Submitted (1 edit) (+1)

cooool game!

pixel art is kinda confuse though, I like these different cards.

Developer

Thanks for playing :D

Submitted(+1)

Wow... Complex, but super fun!

Developer

Glad you liked it!! :D

Submitted(+1)

Sweet and short game! Card abilities are kind of random but they have very interesting effects that set this game differently from other bullet hells in this jam! Also music is kind of a banger lol

Developer

Thank you, appreciate the music comment!! There was supposed to be some decision making involved but did not end up that way :P There's another comment below with a meme I posted that sums it up quite well hahaha

Submitted(+2)

Good entry! enjoyable. But not much time to think and make decision based on current card so you forced to play kinda random

Developer (1 edit) (+1)

Thanks for playing! I did want to make it more decision based but ran out of time to make it that way. So here's a meme to make up for it:

Submitted(+1)

I love the rogue like feeling of this game! 

In my opinion you implemented the special object outstandingly, 5 stars for that and did you actually make all those power ups (cards) within this period because I was surprised to see someone that added many features in this short game jam!

Mad respects🙌

Developer

Thanks for the praise, glad you enjoyed it! Yes I thought of what most of the cards before it started, and had a few that I was struggling with 6, J,  and K etc. I have a notes app where I just scribbled all my ideas down, it was messy!

Submitted(+1)

I totally get

Funny enough I also spent more than a day planning it 😅 

Submitted(+2)

Didn't expect this game to be so fun, I got a high score of 34300. The music is phenomenal and even though the game felt unfair or too chaotic at times it added to the fun, great game! My one suggestion is to track the player's high score.

Developer(+1)

Thanks for playing! 343000 is a good score! I've seen higher though ;) A high score tracker is be a good idea, if I had time I would've tried to add a leaderboard.  

Submitted(+1)

Whats going on!! cool

Developer

Thanks for playing!!

Submitted(+1)

Really cool game. The only thing i missed is an explanation of the card abilities. Help button and spinning card in top right corner is a damn good idea :)

Developer

Good catch hahaha, the menu is technically "playable", as you can move the guy  and shoot in it :P. Yeah I didn't get a chance to put the card explanations in the game so the best I could do was add it in the description. Thanks for playing!

Submitted(+1)

Really fun gameplay wise and the art is nice too. The only thing I would say is that it could use some sound effects and more difficult enemies. Otherwise great game!

Developer

Thanks for playing!! Sound effects and enemies was definitely the next on my list, but didn't get there in time!

Submitted(+1)

Very fun game with simple but fun gameplay that gets chaotic really quick! The art is also really nice, I enjoyed it!

Developer

Glad you liked it! :D

Submitted(+1)

Neat little game, I had fun playing it, the art is super cute! Good job :)

Developer

Thanks for playing!!

Submitted(+1)

Great Work ! Most of the time, I ended up dying because of the teleportation card that teleported me straight into a blob lmao. The movement and shooting feels great :) ! I like when the projectiles burst in every direction .

Developer

Appreciate it! I did add some invincibility to the teleport, but yes you unexpectedly land in a spot and have to adjust hahaha. Thanks for playing :)

Submitted (1 edit) (+1)

Very fun game, I enjoyed playing it! I think adding a small margin for blob-on-player collisions could be great for making it easier without changing any gameplay. Similarly, it would be nice to have the current and next cards more noticeable or at least closer to the player character. Continuing in the card variety direction, it could be cool to be able to tell which type of cards blobs drop. That way the player can strategize which cards to pick up and the order they do so. I noticed the blobs tend to group along the edges, which makes gathering their cards very  risky. Lastly, I think a custom cursor would add a nice touch to the game. Looking forward to seeing where you take the game!

Developer(+1)

Hi, great feedback! 

I agree, I did find myself dying to like a small pixel of the blob and having a risky time around edges.

Also did want to put the a smaller current card on top of the player but didn't get to it. The blob card drop being shown would be a nice addition which I was still thinking about so thanks for bringing it up again :) A custom cursor would be a great nice to have which will go in the list :P

Thanks for playing!

Viewing comments 26 to 7 of 26 · Next page · Last page