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Omemega

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A member registered Sep 26, 2020 · View creator page →

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I wish the leaves weren't so slippery, it makes platforming feel impossible. Also I feel as if the fall to the bottom takes to long, it's good dramatic effect, but after dying so much it feels more like a tedious wait time until the next game rather than a part of the gameworld.

The game works for me. The only thing is the game area is stretched far past the boundaries for the playable area, making a large grey area where things spawn outside the area. I made my game with godot some I'll lend you some advice. I believe the solution to this problem in godot is to go to Window in project settings and under the Stretch section, select disabled for Mode and I think that should prevent the game area from being stretched unintentionally.

It works for me. The graphics are nice. I love the title menu's sound design and animation, I just wish the  menu's animation didn't play each time you switched from one tab to the next. The upgrade system, weapon variety and enemy variety is good aswell. The graphics are rather well polished, the sound design is good, overall a well polished game.

Good Game. The only thing that I wish would be added was for the objects to disappear before they get to close the player screen as they temporarily block the view and that there was a sound effect for getting hit because as of now it's somewhat hard to tell.

Thanks