Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alula

10
Posts
3
Followers
1
Following
A member registered Mar 17, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing! I'm personally very happy with how the music turned out in the end

Thanks for the feedback. I agree with the "lack of depth" complaint, there's not a whole lot of tactics to this game. I was hoping to add bombers and missiles you could use to target specific ships but ran out of time to implement them. Even if I did I'm not sure that would help much,  as the issue is that the sky is far too saturated with missiles to let anything through.

Thank you for the feedback. I can assure you you are not the only one to not understand the difference between the missiles, as a friend asked me what the difference was while playing.

Thank you for the kind words!

(1 edit)

If making a cool concept was your hope then your team succeeded, I would've never thought of this idea and it's executed well. On the improving side, I have to wonder how much replayability this game has after the second run because the player always get the same truck each time which means you can predict and perfectly optimize the layout. I think a good idea to try would be different types of vehicles so it becomes figuring out what the player can place now rather than optimizing for the future. Perhaps that would make the game feel too random but it wouldn't hurt to playtest that.

Game feels and looks very nice and the gameplay is simple but fun. Took me a while to get the hang of it but enjoyed it when I did. Very polished for a 48 hour game jam game.

This game is really good! The simple idea and creative idea builds on itself really nicely, it's very fun to try and figure out where I have space to move about and the small detail that trucks going offscreen leave a small window to move through adds much more space than there appears. The buttons appear a bit out of place but it's a very minor detail and the very simple but nice pixel art works well.

(1 edit)

This is one of those games where the idea just doesn't come together. The pixel art is nice and the idea is cool but the gameplay has nothing (you just keep respawning people until the enemy dies) and the camera control is awful. Don't feel bad about it tho, all game devs have ideas that don't work, but unfortunately I will have to rate this accordingly. (Looking at the other comment it looks like I'm missing something? Please inform me if there's more but from what I played this is my verdict)

This game feels like it has a lot of potential with some polish. I think the graphics are good, even if simple, the idea I think is something that could be built on and the very quick control scheme, while it takes a while to get used to, is quite fun. The only problem is it is far too hard to hit the enemy "players" moving that fast which makes the game way too hard.

The game is fun and the graphics are nice but turning is far too slow to be able to respond to anything and I can't see whether something is coming up from behind me until it's too late. I wonder if limiting the angles the enemies could approach from would make the game better? Still, good work.