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Ori-Rowan

11
Posts
3
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A member registered Aug 05, 2024 · View creator page →

Creator of

Recent community posts

A great idea to make use of dimension and scale for the player to create their own solution to the level. The controls were a bit clunky at times and I found a cheesy bug that width increases ur horizontal speed, and since u spawn at the top if u have a really wide object u can just zoom to the exit. Nonetheless, its a great entry to the game jam. Good job!

I can see the papers please inspo in there. Love the style and the execution. Enjoyed the game a lot, good job!

I love the musical scale idea so much. I think either a bit shorter levels or some checkpoints would be nice since dying was too punishing at the end of a long difficult level imo. But other than that an awesome game, I loved it <3
 Also, I assume the soundtrack was original? I rly loved the songs

Oh I am sorry to hear that. I think maybe the issue was that u didn't use the "legs" or "lungs" upgrades since those are necessary for movement. The controls are super unintuitive cuz we didn't have enough time left to make some kind of better tutorial. The visuals were made by my friend ratt. If ur interested u can check him out on Instagram with username @ratt_kid.art. Thank you so much for the feedback <3

Yeah spore is what we were were kinda going for. The controls could improve a lot, I am not experienced in making controls that feel intuitive and good to use. Imma work on that and maybe try to make a finished version. Thank you for the feedback, I appreciate it a ton <3

Yeah, we wanted to include some contextual menus that would explain the mechanics a bit more, but we didn't manage that due to time limitations, we didn't rly manage. Thank you so much for the feedback, Im defo gonna try ur game out too <3

Yeah, we tried to make something similar to the "spore's" feel. It is one of my favorite childhood games so I am happy that we did make something that at least somewhat feels like spore

Thank you so much <3 Spore was actually the inspiration for this. We wanted to make a "spore-like" experience and I'm glad to hear that we succeeded hehe

the build-up, the tension, the climax that was never reached... its just perfect

I tried to jump of the scraper and escape, but freedom was never an option