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otteroflore

10
Posts
16
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A member registered Dec 17, 2022 · View creator page →

Creator of

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I give you the gift of a dozen files

I'm going to upload them into Thingiverse as individual files and I can here too! Someone else asked about that and I've been meaning to save everything out but I was confirming that the pieces were sized properly for their program. It's so many individual pieces that I just haven't sat down to do it.

One of the best game jam games ive seen so far. Good background music (thank you for having the SFX/music levels adjustable such a nice QOL touch for a simple game). Very polished and feels like it could be a level or a portion of a larger game. it has enough options that it doesnt get repetitive (at least until the end where youre just gaining health- but thats more a function of limited time), is easy to understand, and is a good balance of being not too hard or not too easy, especially for a game jam game where you dont want to sit frustrated playing a game again and again.

I think the idea is excellent, especially for the time given. Unfortunately I couldnt make it past level 2, the third set of spikes says it deals 3 poison damage but i think it only ever dealt 37 poison damage so either im missing something or its just too hard.

However, again, excellent idea, I like the little monster explaining you are RNG god, and the little description boxes are interesting. its a great little puzzle game with a lot of potential!

I like the concept and execution a lot even though I can see you probably couldn't implement everything you wanted to do, it has potential! I for sure would like to see this game with the little chef dougman having concrete goals and walking in specific directions

excellent game and execution, great replayability.

If you added a bit more graphics (maybe little explosions when you hit the robot), debuffs (like running over people gives you negative points) and little powerups, i can see this making an excellent and addicting mobile game.

Good luck with the jam!

really great aesthetics, but the gameplay felt a little bit frustrating. it would have been nice to see more of an implementation of the theme.

but congrats on finishing! i understand its hard to even finish a game!

Excellent execution of a tower defense reverse game! I did not make it past level 4 because my dudes kept dying but i enjoyed listening to them go "oof!" "ow!" as they died.

i imagine future iterations would have the towers give different effects, like slowing or something, which might add variety.

My score is 16!

I really like the idea! Excellent execution for a game jam in the limited time.

I think it can be a bit repetitive, if you do a future iteration introducing the new versions of plants later on would be more fun/keep you on your toes. I had a lot of trouble with the "bloom" button and it would be nice if that bar changed size/position for variety. It was also unclear for a bit what the "shiny" and "dripping" icons meant.

But again, great concept and execution, could use a little more iterating for smoothness but I'm sure you know that- great job finishing in the time!

ive been watching a bunch of random devlogs, this is the first game that i felt strongly enough about i came to play it and made an itch.io account to make this comment. its just a nice little game, a little flavor on top of simple mechanics is just really nice to play.