I'm not actively working on this game anymore, but thanks for the suggestion :--)
Otto Ojala
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Thanks! <3
Perhaps WJ3 will bring back the super bright yellows again :---)
The original is luckily still playable with Flashpoint Archive: https://flashpointarchive.org/
This felt like well done puzzle game, good job! For me, the game might feel easier if instead of numbers, there'd be just different shades, for example you'd need to blend a darker area of the field (currently 2s and 3s) with a stack of multiple clouds to achieve the desired lightness (or currently the "0" state). Then again, the current implementation is perfectly fine as it is, and nicely technical, too :--)
Also, the fact that it actually rains after completing the level is just perfect, feels really nice. I would have liked to see that cute smiley cloud too after finishing levels!
Cool power ups and the secondary fire makes perfect sense with bigger enemies, or a group of lined up smaller ones. I really like the 1:1 aspect ratio, too.
I got goose bumps as the drums finally kicked in, very nice.
The controls kept getting stuck, maybe because of the context menu that keeps getting popped up when playing the web version and using the railgun, but I took that as an extra challenge B--)
A lovely experience! I enjoyed the atmosphere and especially the music. A couple of things that came to mind when playing: I would have liked to see what the word was that I just collected, maybe it could have been scribbled in the air for a short period of time or something. Also, when nearing the quill with the cursor, I think you could have made the pinwheel spin more rapidly to correlate with the force it applies to the quill and to prove a bit more feedback to the player.
All in all, a very enjoyable little game.
Fun! I was sold right from the intro. Crouching behind cover feels intuitive and adds a lot to the gameplay. I would have maybe positioned the corsshair where mouse cursor is and added a visible laser sight to the gun instead, but that's just my personal preference, and I probably would learned to like the current implementation just as well, if I just played a bit more :--) Well done!
(The web version crashes often (on my Windows Firefox) but I'm sure the desktop versions work better.)
Hey, thank you so much! You're absolutely right about the pump track time limit, I set it according to my old record back from when the track was still different - I'll change it to 24,5sec or maybe 25seconds :--) Based on your times, which are impressive, you should be able to get the trophy on Slippery Slope, too. I'll see about the quick restart button, too - it'd require making changes to quite a few things. It's going to be easier to just shorten the wait time a bit and keep the longer wait time only when something interesting happens, like when you hit a "super nice" or a make a new record.
Thanks again! :---)
Soccer Physics is now live on itch.io.
This is a game I made that was a bit of a viral hit in some parts of the world back in 2014. I've recently re-released the game on the AppStore and also on Google Play as an entirely free game, with no ads or micro transactions, and now on itch.io, too :---)
The game is a simple silly one-button physics-based two-player soccer game. Push the button to make your team jump/kick, and try to beat your opponent by scoring 5 goals before they do.
Here's the game link: https://ottoojala.itch.io/soccer-physics