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Otto Ojala

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A member registered Dec 29, 2022 · View creator page →

Creator of

Recent community posts

I'm not actively working on this game anymore, but thanks for the suggestion :--)

Thanks! <3
Perhaps WJ3 will bring back the super bright yellows again :---)
The original is luckily still playable with Flashpoint Archive: https://flashpointarchive.org/

Thanks! ❤️
I updated the web version and the Windows version to include this. Additionally, you can now start the game by pressing number keys 1 or 2, and get back to menu by pressing esc.

Pro!

Thanks! You can toggle guides on/off in the settings

This felt like well done puzzle game, good job! For me, the game might feel easier if instead of numbers, there'd be just different shades, for example you'd need to blend a darker area of the field (currently 2s and 3s) with a stack of multiple clouds to achieve the desired lightness (or currently the "0" state). Then again, the current implementation is perfectly fine as it is, and nicely technical, too :--)

Also, the fact that it actually rains after completing the level is just perfect, feels really nice. I would have liked to see that cute smiley cloud too after finishing levels!

Cool power ups and the secondary fire makes perfect sense with bigger enemies, or a group of lined up smaller ones. I really like the 1:1 aspect ratio, too.

I got goose bumps as the drums finally kicked in, very nice.

The controls kept getting stuck, maybe because of the context menu that keeps getting popped up when playing the web version and using the railgun, but I took that as an extra challenge B--)

A lovely experience! I enjoyed the atmosphere and especially the music. A couple of things that came to mind when playing: I would have liked to see what the word was that I just collected, maybe it could have been scribbled in the air for a short period of time or something. Also, when nearing the quill with the cursor, I think you could have made the pinwheel spin more rapidly to correlate with the force it applies to the quill and to prove a bit more feedback to the player.

All in all, a very enjoyable little game.

Fun! I was sold right from the intro. Crouching behind cover feels intuitive and adds a lot to the gameplay. I would have maybe positioned the corsshair where mouse cursor is and added a visible laser sight to the gun instead, but that's just my personal preference, and I probably would learned to like the current implementation just as well, if I just played a bit more :--) Well done!

(The web version crashes often (on my Windows Firefox) but I'm sure the desktop versions work better.)

Kept me pooping late into the night even though there wasn't really anything to hit. Enjoyed it!

Good job with the animations, I especially liked the running animation and the uppercut!

What are the controls to this? I only found out how to launch and then roll on the ground :--) The theme of the game is lovely - I too would totally want to fly into the sky on a paper plane.

I love how the game is about catching geese and petting dogs while running away from someone who's threatening to grind your bones :--) Good job!

(I totally sacrificed my dog to the monster...)

Not for sale, but thanks!

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The piercings give God a confidence boost!

Woah, thanks! :---)

Thanks a lot! :--)

Hmm, my old Unity3D is struggling to get a 64-bit version of the game built, the one I have here on Itch is 32-bit, which worked ok on my somewhat new Nokia tablet but perhaps isn't compatible on your Poco nor your Samsung. Thanks for letting me know!

❤️❤️ Thanks for playing!

Woohoo, super nice!
And thanks so much for the donation!

Thanks! ❤️

;'--) Thank you! 

Haha! That's how I feel when playing the game, too...

Hmm, that's a game I probably should have added as a keyword for the mobile stores...

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Ouch, I've done that too :---)
The last ramp is a bit brutal level design, but for the final track, I think it's suitable still.

Hey, thanks for reporting!
I noticed this too, they were going absolute haywire at times :---) I tried to fix this in the new version 0.3.5 by making the obstacles spawn fresh instead of teleporting them. I still have to do some testing, if it works properly now, but I think it's better now!

Hey, thank you so much! You're absolutely right about the pump track time limit, I set it according to my old record back from when the track was still different - I'll change it to 24,5sec or maybe 25seconds :--) Based on your times, which are impressive, you should be able to get the trophy on Slippery Slope, too. I'll see about the quick restart button, too - it'd require making changes to quite a few things. It's going to be easier to just shorten the wait time a bit and keep the longer wait time only when something interesting happens, like when you hit a "super nice" or a make a new record.

Thanks again! :---)

That's fantastic ❤️

Absolutely :--)

True dat! It's also lighter than the basic bike, and I'm currently exploring track designs where that's an advantage. But it might end up being just a hard mode, too...

Thanks for the feedback! I'll keep adding content to this as I make progress :--)

❤️

Thanks for the comments & ideas! ❤️ Cool to hear of someone who remembers the first one :---)

Soccer Physics is now live on itch.io.

This is a game I made that was a bit of a viral hit in some parts of the world back in 2014. I've recently re-released the game on the AppStore and also on Google Play as an entirely free game, with no ads or micro transactions, and now on itch.io, too :---)

The game is a simple silly one-button physics-based two-player soccer game. Push the button to make your team jump/kick, and try to beat your opponent by scoring 5 goals before they do.

Here's the game link: https://ottoojala.itch.io/soccer-physics


You should check out "Drive Ahead!" by Dodreams

Thanks! <3

Who knows!

Nice! <3

Thanks!! :--) Nice suggestions! Both players are equal in the game, but the physics is pretty different from WJ1. Also unlike in WJ1, the AI won't just mimic the player if the player keeps their button held down.

Thank you! :---)